Quick question for those with the Operations Manual:
Are there any rules or guidelines for explosive devices in the book? Or is the Demolitions skill write up in the PG the only CODA-fied details about explosives?
Cheers,
LQ
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Quick question for those with the Operations Manual:
Are there any rules or guidelines for explosive devices in the book? Or is the Demolitions skill write up in the PG the only CODA-fied details about explosives?
Cheers,
LQ
The manual has these items: Isomagnetic Disintegrators, Photon Grenades, Photon Mortars, and Stun Grenades.
Thanks, GoB!
I was curious because I had considered devising some explosives rules like those presented in the Last Unicorn book TNG: Players' Guide. I didn't want to be developing something that was already detailed for the CODA system.
LQ
Dont' forget the Hazards section in the Narrator's Guide, LQ. Explosions are on pages 228-229. :)
Great Blessed Exchequer! How in the Divine Treasury did I forget about that section of the NG!?! :(
It's the index. Yes, that's it, it's all the index's fault. Nasty index. Queeg no make silly mistake. Never! :D
LQ
P.S. Thanks Doug!
did you look in the starfleet operations manual supplament. There they have info on gernades and stuff.
I personnally like to treat such explosions as possible criticals but some narrators prefer only 1d6 damage to characters. Its really a GM style at this point.
True, it's a matter of style. I tend not to be a completely "by the book" GM, but I do like a range of options to choose from when applying game effects like criticals or extra damage. Sometimes, what works in one situation doesn't in another.Quote:
Originally posted by vecna35
I personnally like to treat such explosions as possible criticals but some narrators prefer only 1d6 damage to characters. Its really a GM style at this point.
It might make players uneasy, but the spirit of the game rules is more important to me than the letter of the rules, so to speak. ;)
LQ