Has anyone else noticed how lame some professional abilities seem to be?
For example, in the Starfleet Operations Manual there's an ability that gives a Security Officer a +2 to their System Operation (Tactical) role when using a particular ship's weapon (phaser, torpedo, etc.). At first I thought that was pretty cool, then I thought about it a little bit:
- Professional Abilities cost 3 picks each.
- For 2 picks, a player in that profession could increase their System Operation skill by +2
- For 2 picks, a player could also buy the Skill Focus edge for 2 picks and get +4 to all their System Operation (Tactical) roles.
Why would anyone spend 3 picks on something so limited? Enlighten me, please. :confused: