I see we are back and kicking
I was cleaning house in the computer today making room for new bookmarks in the computer and tripped off the link to here. I was surprised that the site was back up.
Here are the ships that we’ve been using on an all Klingon adventure. Our last crew and ship got blew the peace’s by the Scimitar.
They are both 22nd century vessels as the story takes place in the 22nd century just prior to the launch of the Enterprise Series.
So Far we are only one mission into the series that I have created for our group and the klingons early Bird-of-prey and A Raptor-class scout have been the only ships that our adventures have come across for Klingon vessels so far. A few familiar alien vessels such as a Vulcan vessel loosely cobbled together. My D5 cruiser/tanker will make an appearance when the time is appropriate. I will be down greading some of the systems to fit the 22nd century.
I was surprised how close some of my designs were to the Far Realms's second and third season ships were.
ENTERPRSIE ERA KLINGON BIRD-OF-PREY
Class: Bird-of-Prey Scout
Commissioning Date: Before the mid 22nd century
HULL SYSTEMS
Size: 3
Length: 86 meters
Beam: 16 meters
Height: 40 meters
Mass: 8,000 MT
Deck: 2
SU’s Available: 750
SU’s Used: 322
Hull Outer <12>
Hull Inner <12>
Resistance Outer Hull: 2 <0>
Resistance Inner Hull: 2 <0>
Structural Integrity Field [1 Power/10 Protection/Round]
Main: Class B (Protection 8/12) <6>
Backup: Class B (Protection 4) <3>
Specialized Hull: Atmospheric Capacity <3>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 18/5/50
Crew Quarters
Barracks Houses 10 Crewmembers <1>
Spartan: 10 <1>
Environmental Systems
Basic Life Support [3 Power/round] <12>
Reserve Life Support [2 Power/round] <3>
Emergency Life Support (None) <0>
Gravity [2 Power/round] <3>
Consumable: 1 years worth <1>
Manufacturing Systems
Food Stories Only [0 Power/round] <2>
Industrial Fabrication Units: Mark I [1 Power/round] <2>
Medical Facilities: 1 (+0) [1 Power/round] <5>
CMO: 2 (3)
Personnel: 1 (2)
Recreation Facilities: 1 [1 Power/round] <6>
Location: a Spartan mess, An exercise room
Personnel Transport: Turbolifts, Jefferies Tube: [2 Power/round] <15>
Fire Suppression Systems [1 Power/round when active] <3>
Cargo Holds: 20,000 Cubic meters <1>
Locations: Lower decks
Escape Pods: None
Propulsion Systems
Warp Drive
Nacelles: Mark 3A <33>
Speed: 3.0/4.0/5.5
PIS: Class A (1 hours) <2>
Impulse Engines
Type: Type 2 (.25c / .5c) [1/2 Power/round] <5>
Location: Aft
Reaction Control Systems (.025) [2 Power/Round when in use] <3>
Power System
Warp Engine
Type: Mark III (generates 140 power/round) <52>
Location: Amidships
Impulse Engine[s]: Type II (generates 8 Power/Round)
Auxiliary Power: 2 reactors (generates 5 Power/Round) <6>
Emergency Power: Type A (generates 25 Power/Round) <25>
EPS: Standard Power Flow: +150 power transfer/round <25>
Standard Usable Power: 143
Operation Systems
Bridge: <12>
Computers
Core 1: [1 Power/round] <2>
ODN <9>
Navigational Deflector [6 Power/round] <9>
Range: 8/15,000/40,000/125,000
Accuracy: 6/7/9/12
Location: Forward Dorsal Section
Sensor Systems
Long-range Sensors [5 Power/round] <10>
Range Package: Mark II (Accuracy 4/5/8/11)
High Resolution: 3 Light-Years (0.3/0.4-0.8/0.9-1.5/1.6-3.0)
Low Resolution: 5 Light-Years (0.5/0.6-1.0/1.1-3.5/3.6-5.0
Strength Package: Class 2 (Strength 2)
Gain Package: Standard (+ 0)
Coverage: Standard
Lateral Sensors [5 Power/round] <2>
Strength Package: Class 2 (Strength 2)
Gain Package: Standard (+ 0)
Coverage: Standard
Navigational Sensors [5 Power/round] <4>
Strength Package: Class 2 (Strength 2)
Gain Package: Standard (+ 0)
Probes: 5 <1>
Sensor Skill: 3
Flight Control Systems
Autopilot: Shipboard Systems (Flight Control) 1, Coordination 1 [1 Power/round in use] <4>
Navigational Computer
Main: Class 1 (+ 0) [0 Power/Round] <0>
Backups: Two <0>
Inertial Stabilizers
Main <6>
Strength: 5 [3 Power/Round]
Number: 2
Backup <2>
Strength: 4 [1 Power/Round]
Number: 2
Attitude Control: [1 Power/Round] <2>
Communications Systems
Type: Mark II [1 Power/Round] <2>
Strength: 2
Security: -0
Emergency Communications: [2 Power/Round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Aft Ventral
Transporters
Type: Personnel [1 Power/Round] <8>
Pads: 6
Emitter/receiver array: Personnel Mark II (10,000 km range)
Energizing/transition coils: Class B (Strength 2)
Number and Location: one Amid Ship, upper decks
Type: Cargo [1 Power/Round] <4>
Pads: 200
Emitter/receiver array: Cargo Mark II (12,000 km range)
Energizing/transition coils: Class B (Strength 2)
Number and Location: One Lower Decks Cargo bays
Cloaking Device: (Optional 23rd century) Class 3 [40 Power/class/round] <6>
(+3 Difficulty to detect ship)
Security Systems
Rating: 2 <8>
Chief Security Officer: Security 3 (4)
Security Personnel: Security 2 (3)
Base Difficulty for illegal actives: Moderate (6)
Brig: 2 - 4
Anti-intruder Systems [1 Power/Round] <3>
Internal Force Fields [1 power/ 3 strength] <3>
Science Systems
Rating: 1 <10>
Specialized Systems: None
Laboratories: 0 <0>
TACTICAL SYSTEMS
Four Disruptor Arrays <21>
Type: Mark 4 Disruptor Cannon
Damage: 100 [10 Power]
Number of Emitters: up to 2 Shots per round
Targeting Systems: Zero Accuracy: 6/7/9/12
Range: 10/30,000/100,000/300,000
Location: one mounted on each wing tip, one on the bow command section and one aft.
Firing Arc: 360 degrees
Firing Modes: Continuous, Pulse
Disruptor Control Room <3>
Forward Torpedo Launcher (Optional) <11>
Standard Load: Type I Photon Torpedo (160 Damage)
Spread: 2
Range: 15/100,000/400,000/750,000
Targeting System: Accuracy 6/7/9/12
Power: [20 + 5 per Torpedo fired]
Location:: Forward, Ventral of Command section
Firing arc: Forward, but are self-guided.
Torpedoes Carried: 10 (Optional) <1>
Torpedo Control Room: (Optional) <3>
TA/T/TS: Class Zero [0 power/round] <3>
Strength: 6
Bonus: +0
Weapon Skill: 3
Shields (Forward (#1), Standard (#2), Aft (#3), Port (#4)) <10>x 4 = 40>
Shield Generator: Class 2 (Protection 250) [25 Power/Round]
Shield Grid: Type A (25% increase to 312 Protection)
Subspace Field Distortion Amplifiers:
Class Alpha (Threshold 40)
Recharging System: Class 1 (75 seconds)
Autodistruct System <3>
Auxiliary Spacecraft Systems
Hanger Deck(s): Capacity for 2 Size worth of ships <4>
Standard Compliment: 2 Shuttlepods
Location(s): Aft Section ventral
DESCRIPTION AND NOTES
Fleet data: An early predecessor to the B'rel-class Bird-of-Prey scout ships the Early Bird-of-Prey was similar to the B'rel in many ways that it had the extended forward command section of the ship. Though the Early Bird-of-Prey didn't have landing capabilities the Early Bird-of-Prey could easily fly in and out of the atmosphere of a planet at will. Lightly armed for a Klingon ship the Early Bird-of-Prey well known for its stealth and swiftness in battle. Within a generation even a Vulcan science ship would out class the Early Bird-of-Prey .
Only a few of the Early Bird-of-Prey 's remained in service by the mid 23rd century. Many constructed during the 22nd century had been as heavy service vehicles. Humans and Federation starships have encountered several Early Bird-of-Prey 's over the years of service. In time they would be highly automated and used strictly as small scout vessels with a minimum crew and left to the woes of exploration and spying on the enemy vessels.
Noteworthy vessels/Service records/encounters: Bortas/under the command of Captain Duras engaged the Enterprise NX-01 in the regain of his honor/the Bortas destroyed in the expanse (2252);
Crew Break down
Command: (3)
Operations
Engineering/Technical: (4)
Operations, General: (4)
Security/Tactical: (6) *
Science
Medical/Support: (1) *
Science/Research: (1) *
* These positions share an assignment in either Command or Operations including the assigned area of operations. As for Science there is only one crewmemeber that shares that position with him or her self in the division.
ENTERPRSIE ERA KLINGON RAPTOR-CLASS SCOUT/RAIDER
Class: Raptor-Class Scout
Commissioning Date: Before the mid 22nd century
HULL SYSTEMS
Size: 3
Length: 105 meters
Beam: 22 meters
Height: 37 meters
Mass: 9,000 MT
Deck: 3
SU’s Available: 800
SU’s Used: 460
HULL Outer <12>
HULL Inner <12>
Resistance Outer Hull: 6 <6>
Resistance Inner Hull: 6 <6>
Structural Integrity Field [1 Power/10 Protection/Round]
Main: Class B (Protection 8/12) <6>
Backup: Class B (Protection 4) <3>
Specialized Hull: Atmospheric Capacity <3>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 18/5/50
Crew Quarters
Barracks Houses 10 Crewmembers <1>
Spartan: 10 <1>
Environmental Systems
Basic Life Support [3 Power/round] <12>
Reserve Life Support [2 Power/round] <3>
Emergency Life Support (None) <0>
Gravity [2 Power/round] <3>
Consumable: 1 years worth <1>
Manufacturing Systems
Food Stories Only [0 Power/round] <2>
Industrial Fabrication Units: Mark I [1 Power/round] <2>
Medical Facilities: 1 (+0) [1 Power/round] <5>
CMO: 2 (3)
Personnel: 1 (2)
Recreation Facilities: 1 [1 Power/round] <6>
Location: a Spartan mess, An exercise room
Personnel Transport: Turbolifts, Jefferies Tube: [2 Power/round] <15>
Fire Suppression Systems [1 Power/round when active] <3>
Cargo Holds: 20,000 Cubic meters <1>
Locations: Lower decks
Escape Pods: None
Propulsion Systems
Warp Drive
Nacelles: Mark 3B <37>
Speed: 3.0/4.0/6.0
PIS: Class A (1 hours) <2>
Impulse Engines
Type: Type 2 (.25c / .5c) [1/2 Power/round] <5>
Location: Aft
Reaction Control Systems (.025)
[2 Power/Round when in use] <3>
Power System
Warp Engine
Type: Mark III (generates 140 power/round) <52>
Location: Amidships
Impulse Engine[s]: Type II (generates 8 Power/Round)
Auxiliary Power: 2 reactors (generates 5 Power/Round) <6>
Emergency Power: Type A (generates 25 Power/Round) <25>
EPS: Standard Power Flow: +150 power transfer/round <25>
Standard Usable Power: 143
Operation Systems
Bridge: <12>
Computers
Core 1: [1 Power/round] <2>
ODN <9>
Navigational Deflector [6 Power/round] <9>
Range: 8/15,000/40,000/125,000
Accuracy: 6/7/9/12
Location: Forward Dorsal Section
Sensor Systems
Long-range Sensors [5 Power/round] <10>
Range Package: Mark II (Accuracy 4/5/8/11)
High Resolution: 3 Light-Years (0.3/0.4-0.8/0.9-1.5/1.6-3.0)
Low Resolution: 5 Light-Years (0.5/0.6-1.0/1.1-3.5/3.6-5.0
Strength Package: Class 2 (Strength 2)
Gain Package: Standard (+ 0)
Coverage: Standard
Lateral Sensors [5 Power/round] <2>
Strength Package: Class 2 (Strength 2)
Gain Package: Standard (+ 0)
Coverage: Standard
Navigational Sensors [5 Power/round] <4>
Strength Package: Class 2 (Strength 2)
Gain Package: Standard (+ 0)
Probes: 5 <1>
Sensor Skill: 3
Flight Control Systems
Autopilot: Shipboard Systems (Flight Control) 1, Coordination 1 [1 Power/round in use] <4>
Navigational Computer
Main: Class 1 (+ 0) [0 Power/Round] <0>
Backups: Two <0>
Inertial Stabilizers
Main <6>
Strength: 5 [3 Power/Round]
Number: 2
Backup <2>
Strength: 4 [1 Power/Round]
Number: 2
Attitude Control: [1 Power/Round] <2>
Communications Systems
Type: Mark II [1 Power/Round] <2>
Strength: 2
Security: -0
Emergency Communications: [2 Power/Round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Aft Ventral
Transporters
Type: Personnel [1 Power/Round] <8>
Pads: 6
Emitter/receiver array: Personnel Mark II (10,000 km range)
Energizing/transition coils: Class B (Strength 2)
Number and Location: one Amid Ship, upper decks
Type: Cargo [1 Power/Round] <4>
Pads: 200
Emitter/receiver array: Cargo Mark II (12,000 km range)
Energizing/transition coils: Class B (Strength 2)
Number and Location: One Lower Decks Cargo bays
Cloaking Device: None
Security Systems
Rating: 2 <8>
Chief Security Officer: Security 3 (4)
Security Personnel: Security 2 (3)
Base Difficulty for illegal actives: Moderate (6)
Brig: 2 - 4
Anti-intruder Systems [1 Power/Round] <3>
Internal Force Fields [1 power/ 3 strength] <3>
Science Systems
Rating: 1 <10>
Specialized Systems: None
Laboratories: 0 <0>
TACTICAL SYSTEMS
Four Disruptor Arrays <21>
Type: Mark 4 Disruptor Cannon
Damage: 100 [10 Power]
Number of Emitters: up to 2 Shots per round
Targeting Systems: Zero Accuracy: 6/7/9/12
Range: 10/30,000/100,000/300,000
Location: one mounted on each wing tip, one on the bow command section and one aft.
Firing Arc: 360 degrees
Firing Modes: Continuous, Pulse
Disruptor Control Room <3>
Forward Torpedo Launcher <11>
Standard Load: Type I Photon Torpedo (160 Damage)
Spread: 2
Range: 15/100,000/400,000/750,000
Targeting System: Accuracy 6/7/9/12
Power: [20 + 5 per Torpedo fired]
Location:: Forward, Ventral of Command section
Firing arc: Forward, but are self-guided.
Torpedo Control Room: (Optional) <3>
Torpedoes Carried: 20 (Optional) <2>
TA/T/TS: Class Zero [0 power/round] <3>
Strength: 6
Bonus: +0
Weapon Skill: 3
Shields (Forward (#1), Standard (#2), Aft (#3), Port (#4)) <10>x 4 = 40>
Shield Generator: Class 2 (Protection 250) [25 Power/Round]
Shield Grid: Type A (25% increase to 312 Protection)
Subspace Field Distortion Amplifiers:
Class Alpha (Threshold 40)
Recharging System: Class 1 (75 seconds)
Autodistruct System <3>
Auxiliary Spacecraft Systems
Hanger Deck(s): Capacity for 2 Size worth of ships <4>
Standard Compliment: 2 Shuttlepods
Location(s): Aft Section ventral
DESCRIPTION AND NOTES
Fleet data: Constructed in the early 22nd century Variations of this scout ship can be found in the 24th century. The Raptor-class is a swift moving attack vessel designed for explorations and secondary as a scout ship
Noteworthy vessels/Service records/encounters: Discovered by the Enterprise NX-01 sinking into the gas planet (2252);