Modifying "Decision at Midnight" Module
This adventure module has been one of my favorites. Considering that it is made for a group fresh out of the academy, it makes a great beginning episode.
The problem is: How would you modify this for an ongoing group? Feel free to be creative because I'm not looking at any specific parameters.
Re: Modifying "Decision at Midnight" Module
The lazy option - wait until the PCs' ship has taken a beating (it's a PC ship, it will) and whilst it's being repaired and refitted have them temporarily assigned to another ship. Run scenario as written.