A Ferengi sort of day - CODA Adventure
Without much further ado, I present my newest adventure, neutralised to suit any starfleet based game on a station. I'm having my crew re-assigned in the interim before their new vessel arrives in order to carry this adventure out.
It's meant as a bit of fun to break from the very intensive and serious adventures they've been facing recently.
A Ferengi sort of day
Act 1: Scene 1
“Station Commander’s Log, Stardate
Once again tempers have flared on the promenade between the Zocolo and Plegg’s. I am growing very weary of their constant rivalry, and it’s only a matter of time until the next complaint arrives on my desk. Normally I’d just give them an order to stop, but since the Trader’s Association was formed Starfleet command saw fit to hand the promenade over to their control.
In the mean time, I have to keep my patience with them, and deal with the complaints as and when they arrive.”
The PC’s arrive at the Commander’s office for their scheduled meeting. They want to request some leave, but due to current problems on the station all leave has been cancelled.
The PC’s present their request to Commander Paul Garrow, and he offers them a trade. In exchange for them ending the hostilities between the Zocolo and Plegg’s, he will rota them off duty for two weeks.
Act 1: Scene 2
Their first steps should be to try and arrange a meeting with the Managers of the two establishments. However, this will prove fruitless, since neither of the managers have time to spare speaking to the PC’s.
The assistant manager of the Zocolo, a woman by the name of Lenara, will offer an exchange. If they can get her delivery of Saurian Brandy rushed through customs, she will tell them how to get in touch with her boss, an Orion by the name of Armika.
Act 2: Scene 1
To get the Brandy through customs, the PC’s will need to speak to Lt Darwin Carde in Customs.
Lt Carde is a busy man in his late thirties. He’s constantly overworked, and is having to move every shipment by hand. He informs them that he can’t process deliveries very quickly because his anti-grav pallets are offline at the moment.
He’s logged several maintenance requests, but due to the nature of the problem, it tends to get shunted to the bottom of the list in favour of more urgent requests. Until the pallets are repaired, every delivery has to be moved by hand, taking hours as opposed to the minutes it would usually take.
The party's engineer could have a look at the pallets, and make a simple repair check (DC10) for each unit (4 in total). Once they are repaired, Lt Carde will thank them and will process the Zocolo’s delivery as soon as he’s finished the current one.
Act 2: Scene 2
Once the delivery has been processed, Lenara will contact the PC’s and inform them that Armika leaves her quarters every evening at 18.30, and takes turbo lift 3 to the Promenade where she proceeds to the Zocolo for her evening show. The PC’s could speak with her on the turbo lift journey.
When they meet with Armika, she will discuss the problem with them freely, and explains that Plegg, an odious toad of a Ferengi, is the one responsible for the hostilities. He’s jealous of the Zocolo, and he’s annoyed with Armika since she managed to get Lenara to work for her. Lenara was Plegg’s consort, but Armika made her a better offer. She is willing to stop the hostilities, but only if Plegg signs an agreement to the effect that he will cease all hostilities.
Act 2: Scene 3
Contacting Plegg is next to impossible, so they need to think of a different way of getting his co-operation. Lenara should be the obvious choice, since she used to be Plegg’s consort. Lenara will inform them that Plegg is a light sleeper, and values his sleep. If he doesn’t get a good night’s sleep, he can’t concentrate.
This knowledge should be useful to the PC’s, but should they fail to come to a solution, suggest making lots of noise around his quarters late at night.
They can pass by the outside of his quarters acting drunk and making plenty of noise. They can then go on and hold a party the following evening in the quarters beneath his (which are conveniently empty) with lots of loud music, talking and carrying on. He will come down to complain, and recognise them from the previous evening.
He demands to know what they want. They will have an agreement for him to sign to cease hostilities. He will only agree if they get the station manager’s word that these quarters remain permanently vacant.
Act 3: Scene 1
The PC’s should go to Commander Garrow, and inform him of what’s going on. He’ll agree to keep the quarters empty, since it will mean the end of the hostilities and the constant complaints.
They can then get Plegg to sign the agreement, and Armika will also sign.
Act 3: Scene 2
“Station Commander’s Log, Stardate
It is with great relief that I can report the official ceasing of the hostilities on the Promenade. My officers definitely held up their end of the bargain, and as such I must ensure they get the two weeks leave they require.
This won’t be much of an issue any more, since I won’t need to assign constant security details to the Promenade in order to keep the peace.”