Well i'm about to launch my very own first campaign with ICON and there is a few things that bother me atm so i'd like some insight from people who actualy used it for a long time :)
1st)
Shipboard systems (Flight control)
Vehicule operations (Shuttlecraft)
Ok i know one is for starships and the other for shuttlecrafts but what do you guys do for runabouts ?
And i don't really like to have 2 different skills for almost the same job :/
Cos imo shuttles have shipboard systems similar to a starship but size aside it shouldn't be that different.
I'm not sure if I'll use the two skills in my campaign.
What do you guys think and how does it works in your own series ?
2nd)
Just read again the psionics powers and i think some of them are pretty powerfull.
Like mind control or projective telepathy
I fear that may spoil a bit the fun of the others characters who aren't telepaths or it may ruin a story at the very beginning :)
What do you guys do ? Mind shield on all your villains ? :p
3rd)
How do you guys feel about a Cardassian in starfleet ?
My campaign will be around 2350 and one of my player said he'd like to play a Cardassian colonist who lived near the federation border who joined Starfleet.
Don't remember that it was said in the series that there was no Cardassian in starfleet so i think i'll allow him to do so but i'd like your opinion.
Ok i think that's about it for now but i'll prolly have more questions in the next few days :)