Originally Posted by plassis
I am indeed basing my campaign in the game concept. Especially in the idea laid out on the EF2 game, that shows that the idea has been adopted by Starfleet.
I imagine them as being troubleshooters, solving problems that require highly trained officers but are localized enough not to need a galaxy class ship assignet to it. In this scenario they'd be a division of starfleet, somewhere in between the marines and regular ship crews. They are not an assault team, but could be used for tactical missions and covert ops, as well as an occasional diplomatic mission. In this case they would have local HQ at strategically chosen starbases and would need their own ships, being more of a Starfleet SWAT.
One other option would be to assume that the best way to implement the Elite Force program is to have one or more of those teams on each vessel. in this case my problem is solved.
I am really interested in your ideas JALU3. Would you like to help me develop the EF concept? It seems to have great potential, but I want it to be something that makes sense, not just another excuse to blow up stuff. If you like the idea just PM me or reply at the series seeds thread, where I posted about it yesterday.