Originally Posted by Alex
I've read all the Narrators forum posts (gads that was a lot of reading) and I've noticed that most of you espouse the theme that PCs should not be killed except in cases of "extreme heroism" or "extreme stupidity". This is very different from the common views of "let the dice decide it" in other RPGs, notably D&D. So what is the point of having a section dedicated to combat, if combat won't be randomly lethal? Why is there all that rolling of dice to determine the outcome of events if, in the end, the GM is supposed to ignore results that are unfortunate for the players or the story? All the Star Trek RPG incarnations are long, involved game systems AFAIK. Maybe if chance and death aren't so important, a more simplistic, rules-light framework should have been used.
Not that I disagree about Star Trek main characters should not die often or for petty reasons. Just throwing this out for discussion.