Here are the things I've been thinking about for a TNG update:
1. new racial stats for Federation members and new enemies like the Cardassians, Dominion and the like. On this i"d be interesed in what the board thought the Cardassian, Vorta and Jem'hadar stat adjustments might look like.
2. revised federation character generation to reflect new technology (holotechnology) and new positions (counselors, etc). I think the Klingons and Romulans generation might pretty work as written. My rough notion for the Ferengi charcter generation would be to rip off the Orion training but downplay the weapon training and move those skills into something else.
Perhaps the most challenging charcter generation chnage might be the introduction of Trills. What I did with the PC I have in my current campaign is to let him make up a second charcter using the Merchant/Trader background skillset and add those skills to his starfleet guy tpo represent one of theprevious hosts. we then added a few trivia type skill ranks for flavor. While kinda thrown-together in an improvised way it has seemed to work. Obviously something more orgainized needs to be worked up though...any thoughts?
3. revised equipment, mostly weapons and new communicators. Here I'm not sure if it would be bettter to try to make new stuff that has better stats than the old or just go with the old stats and say that this represents the new weapons. what do you guys think? As long as you don't have TOS era stuff cropping up, it might work here just to use th old phaser and disuptor stats to fill in for the new ones. Weapons like Batleths that are new would of course have to be statted out.
Thanks,
Monty H