Player's and Narrator's Guides Core Rules: What's broken?
Cross-posted to both trek-rpg.net and Decipher's forums.
Hey, this sort of thing worked for Ineti over on the Decipher LOTR forum, I figured maybe I'd try it, too.
In your opinion, what's broken in the ST:RPG Player's Guide and Narrator's Guide in terms of the core rules. I'm looking specifically for mechanical problems; as some of you can see from the PG Errata thread I've got going, I'm tyring to catch a lot of the typos and spelling errors, things like that. I've also got a lot of the nitnoy errata (Traits that don't actually exist appearing in development packages, that sort of thing) submitted to Decipher for approval before I post it.
So most of that stuff I think I'm getting covered. I'm specifically looking for broken rules. Is there a problem in combat of any sort? Do the skill rules not quite work the way they should? That sort of thing. (Specific book and page references would be exceptionally helpful in this.)
This is an open dialog, so feel free to pipe in. I only ask that you keep it civil.