Am I dumb or is there something strange with the starship combat rules?
Isn't it odd that penetrating the shields have nothing to do with the power of the weapon your using, but only involves your skill in using the weapons?
It's merely a skill test: System Operation (Tactical) + 2d6. Assuming a skill total (skill + attribute bonus) of, say 6 (a beginning character, obviously), that requires a roll of 11 just to cause a scratch on the ship!
Wouldn't it be logical to add the weapon's penetration to the skill test so that a more powerful weapon can more easily penetrate the shields?
I'm not asking about the Threshold rating, that part makes sense.
It's the fact that a Borg Cube (with weapons with Penetration 9/9/9/9) and a Danube-class Runabout (with weapons with Penetration values of 2 or 3), with Worf firing on both ships, would have the same chance of harming the shields!
The fact that the Runabout wouldn't be able to harm the hull as easily as the Cube is beside the point. As I said, I get that part.
So, what I suggest is either:
A) Adding the Penetration value to the skill test to overcome Protection,
or
2) ALWAYS compare Penetration with Threshold no matter how the skill test to overcome Protection went. (it explicitly says under Battle Damage on page 114 in NG, that Protection first be overcome before doing this).
Then again, there's quite possibly
iii) I'm dumb :) (I don't think this is it, though).
/The Gaunt Man has returned!
P.S. Yes, it's been two and a half years since my last post. So what? I'm an infrequent poster, obviously. :D