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Are you thinking of permanently assigning Ensign So-and-so and Lieutenant Such-and-Such to Player #2, so that they in effect become auxiliary semi-PCs, or would each player be assigned or draw an NPC or group of NPCs each session?
As a secondary version, I'd look at each player having a set of consistent semi-PCs from various areas of the ship. In addition to his/her PC, each player would control a Security redshirt, an Engineering crewman, a Sciences tecjnician, et cetera...
We so far have not agreed upon a consistent course so far. I wont see my players up until our next gaming session, taking place on Oct. 20th. But as far as I understood them, they were planning that each player adopts those NPC´s that strike their particular fancy. Their primary concern is to create a more familiar crew environment to interact with aka "adding some color and creating some inter crew relationships. They as well seem to be genuinely interested in having introspective adventures that will not revolve around external threats or exploration, they are apparently tired of espionage themes as well.