I have watched quite a few Star Trek, TNG, DS9, VOY, and Movies.
One of the things that perplexes me is that there are times that ships blow up in one shot. Now after playing quite a few starship battles, this really hasn't ever happen, even with suprise (Aka: Star Trek III Bird of Prey vs. Oberth.). In alot of episodes they say target the main reactor and BOOM! No more ship (Generations: Galaxy vs. Bird of Prey).
So my question is, has any one come up with house rules for this?
I am designing some for my game and alot of it has to do with shields being down, but even then the threshold of the ship absords alot of the dg. I was even thinking that if your shields are down, all weapons do x2 or even x3 dg.
I am just trying to get the feel of the shows. My group has just started playing ST and so far, they really like it. I have also incorporated some minion rules from other systems. There are quite a few episodes where Worf and others kill people by breaking their necks, and in the current rule system, thats impossible. I have devised different levels of bad guys. Green Troops can only take 1 hit of damage. Normal Troops can take 1 Health Level of Damage. Elite Troops can take 2 Health Levels of damage. Bosses can take as much damage as a normal character. I use this mostly for fist fights (in phasers fights, health goes away quickly) and low level npc's so that the group can brawl. It also helps me emulate someone getting their kneck broke or Captain James T. Kirk kicking a bad guy and they go down (it happened in the Enterprise Incident I believe). But mostly its for snapping necks.
I have been analyzing the Space Battles and I really would like to get that feel. The rules that I have are great, I just want to be able to emulate the Movies and T.V. shows more closely.
Has anyone come up with anything?