Yet Another Question (GoB's Academy - BTFF #4)
I apologize for the million questions I've posted thus far. Though the RPG may be old hat to many of you, it's still new and exciting for myself, and I do like to make sure I have everything in order before I even decide what I'm going to do when running a new campaign (in any game).
Today's question involves the article in BTFF #4, by Gandalf of Borg, "Running an Academy Based Series." This is an idea I really like, though I'm unclear about some of the tables presented there.
Table 1 is relatively confusing for me, as I'm not really sure what to make of it. Let's use an example:
Command Helm
Computer Use (Retrieve) +2 Computer Use (Retrieve) +2
Enterprise (Administration) +2
Engineering: Systems (Flight Control) +2
etc.
Now, while I'm aware these are the requirements to graduate from the Academy, what I don't understand is...
Is the set of skills on the left intended for Command and the one on the right intended for Helm - such as Computer Use (Retrieve) being listed twice? Clearly this isn't meant for the character to have Computer Use (Retrieve) +4 when she graduates, thus adding everything in the track together.
Or is the player supposed to actually pay more attention to which path they choose in the Professional Development stage and choose from Table 1 accordingly?
Then, we get to Table 2...
Altogether, without the electives, I count 20 skill picks, not 15.
I'm obviously missing something here, and would *really* like a guideline as to how this is actually supposed to work in game play.
Can one of you guys help me out here? :D
Thanks a lot!
P.S. - Other than "because that's just silly" (which, I agree, it is)... If a ship's (not all ships, but some) missile weapons have greater penetration than the phasers, why would the ship EVER use the phasers and not just use the missile weapons all the time (except at point blank range)?