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Originally Posted by IKI
After much debate with my players, we descided to switch from CODA to the ICON system. I also found the Memory Icon site and found it a very usefull tool, but I sill have some questions left, and I'm hoping that some of you guys can answer them.
Very good decision! ;) ( Sorry but I simply love Icon! ;) )
Generally for a UFP campaign the most useful books are Price of Freedom and the Player's Guide. All others differ in usefulness for a campaign, most are rather specific and don't offer much to more general stories.
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-Starfleet Academy
While it has a nice and in depth descritpion of the Academy it does not necesssarily hold much information for a non-Academy campaign. The character progress works here differently than with the standard rules. However you get a detailed description of Sol-System, including Earth, a great map and an Academy diploma with the box. The explicite usefullness for a real game is in my experience restricted, unless you decide to really run an Academy campaign - maybe as prelude to a standard one.
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-The Way of Kohlinar: The Vulcans
A very detailed description of everything Vulcan this book is especially useful for Vulcan characters. However it very much lacks in terms of game balancing because it enabled characters to become superhuman combat and wisdom monsters and al in one, which makes non-Vulcans look like "idiot-childs" in comparison. In fact I very much recommend not to use the optional rules presented in the books. There are some interesting combat maneuvers and new prisonic skills, but again they should be used with much care.
Overall usefullness is not high imho.
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-The Way of D'Era: The Romulans
This book is rather balanced. It first of all gives a very detailed description of the Romulan society and way of living, which is well written. It also gives the necessary tools to do a Romulan campaign, which we did once and it was quite some fun, although something totally different.
But it also features many useful ideas for UFP-campaigns, including new NPCs and overlays and new ships. I would rate this one very useful if you plan to play some adventures at the Romulan Neutral Zone or during the Dominion War where UFP and Romulus were allied.
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2) One of my players plays a Romulan Security officer that was exiled from Romulus, and serves now on a Federation starship lost in the Delta quadrant.
He is also Martial Artist specialist in the Romulan Martial Arts. Where do I find the specifications of this martial arts?
They are in the Way of De'ra Sourcebook alond with some other Martial Arts skills.
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3) If I spend experience points to rise a skill level by 1 point, do all specializations also autoatically rise one level?
No, you have to train Specializations seperately, but since they are cheaper to advance, this should be no problem. The reason is that Specializations simply need more detailed training than general studies over a subject. Additionally Spec. can achieve a level of 6, whereas general skills can only have a rating of 5. You might allow players to raise a specialization to the same level as the general skill, but I would not do it. ( e.g. raise Energy Weapons: Phaser 2/3 would make it Energy Weapons: Phaser 3/3, raising it again you might allow it to become Energy Weapons: Phaser 4/4, altthough the rules would make it Energy Weapons: Phaser 4/3 ).
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4) Where can I find the ranges for a Knife or Grenade? And witch skill do I use for Thowing a grenade?
If I am not mistaking there are grenades in the Player's guide, I think they have ranges to.
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5) Falling damage seems a little low, do some of you use a different table?
To simulate this: Worf falls 40 m = 3+3D6, he has a resistance of 7 so the max damage he will suffer is 14 points of damage if he is unfortunate (all D6 max), of if he is lucky he will suffer no damage at all (all D6 min).
You are correct, but a resistance of 7 is awfully high. Even soldiers are good when they have a resistance of 5, 7 is almost superhuman. The DS9-Book Klingon uses different rules than the TNG-book one and should not have such a high resistance rating.