Phaser Pulse Modes (Personal Scale)
Ive been running a few sessions and I like to mix in a bit of combat in every game willing. So theres a good bit of phaser/disruptor play. All the fireing modes seem to be used and have solid applications. Except for pulse. Paying two power for +1 damage seems sort of a waste to me I mean you can fire a continuous beam for the same amount of extra energy and get a +2 to hit. Many of my players have been. Wide Beam has great applications. But pulse seems well sorta..lacking. Am I just silly. I mean in a system where a phaser can knock a man out cold or make him dust +1 to damage isn't so shiny to me. I can think of one thing only and thats if I use creatures or people with a personal scale ability/technology that functions like feedback pulse in starship combat. Not saying that dosen't have merit and might be a neat foe for my PC's actually I prolly will do it just to see if one of em is bright enough to figure to switch the settings..but still see I had to think of it as a solution not just for the sake of itself. I'm ranting now.. Was there errata about the setting? A neat home rule way to do Pulse? I mean pulse phasers in ship combat are great dare I say nasty even. though +1 penatration is a bigger deal than +1 damage maybe ill make it like +10 damage or something perhaps thats to much..
Eh while im here another question
MY PCs have gotten some ship sized poloron weapons from the wreckage of an Jem'hadar Fighter. Should they add it to their ship should I add their offensive value to their phaser arrays or count as its own system. Some species who have not fought in the dominion war and are not familar with he Jemhadar may not have the shield modulation to protect against them..soo any thoughts on that?