Quote:
Combat is also relatively simple at its core, with room for elaboration. Each weapon has a basic to-hit number representing its accuracy, but if the defending character dodges and obtains a higher number for a result, that becomes the new to-hit number. Each character in a combat also has a number of Option Points which they can spend on maneuvers, from basic dodges and tackles to feints, ripostes and the Slow Attack that's ever-so-necessary for shield fighting. Damage is a cumulative system, with x number of hits taking you to a certain wound level which makes activity more difficult. Looking at the various weapon damage values, the lethality of the system seems about right; a good hit or two can put you in serious trouble, which fits what I've read.
What are these option points, and what do they do?