Starship Combat Questions
As I'm prepping for our first starship combat, a couple of questions have arisen:
1) On p. 102 (NG), under "Analyzing Ship Status" it says that you use System Operation (Sensors) at TN 15, then it has a sentence that says "Modifiers for range and interference apply". Does anyone know where any such range modifiers can be found? I was thinking of using the following, absent anything in the rules:
- Point Blank: 0
- Short: -1
- Medium: -2
- Long: -3
- Extended: -4
- Extended +1: -5
etc., etc.
2) At the top of p. 112 (NG), under "Initiative" it says "Characters lacking the Tactics skill add 0 to their skill test and subtract 2 from the final test result (see "Untrained Skill Use", page 83)." In this initial encounter, the Chief Engineer of our ship (who I think will be the one in charge on the bridge at the start of this battle) doesn't have Tactics at all. But Tactics is a trained skill, which means he shouldn't be able to even use it, since he doesn't have it (per the rules). Is this just another mistake/typo? Since it seems fairly deadly to leave the ship in the hands of someone who doesn't have any Tactics training, perhaps I will make another bridge character with a few ranks in Tactics, to be able to allow the ship an Initiative roll when it is attacked like this (if I'm understanding the way Tactics works, then Lt. Comm. LaForge wouldn't be able to defend the Enterprise very well in similar circumstances, as his Initiative would be a 0).
Any help on this would (as always) be greatly appreciated!