Random ICON Ship Generator
Modifiers
Pre-TOS: +0
2210s-2240s: +5
TOS: +10
TMP: +18
TNG: +20 (Light Vessels), +25 (Medium Vessels), +30 (Heavy Vessels)
Post TNG: +30 (Light Vessels) +60 (Medium Vessels), +90 (Heavy Vessels)
Size: Roll 1d6 and then apply Modifier divided by 10
Resistance: Apply 2/2/3/3/4, depending on Era's Modifier
Structural Points: Size x 20
Crew: 1d6+Modifierx2+Multiply Result by x10+100
Passengers: 1d6+Modifier+Multiply Result by x10
Evac: Crewx15
Computer: 1d6+Modifier divided by 10
Transporters: 1d6+Modifier divided by 10
Tractor Beams: 1d6-3 (Minimum: 1)
Warp Drive: 1d6/Additional +1d6 Divided by 2/Additional .2d6 (Standard/Sustainable/Max)
Impulse Drive: .4+Modifier divided by 2 (round up)
Power: 140+Modifier x2 (-40 up to TOS, -22 for TMP)
Long-Range Sensors: 10+1d6 (Add an additional +1 for TNG)
Lateral Sensors: +0/+0/+1/+1/+2 (Based on Era)
Navigational Sensors: +0/+0/+1/+1/+2 (Based on Era)
Beam Weapons: 1d6x2 per Type
Range: 8/25,000/75,000/200,000 for Pre-TOS, 9/27,000/80,000/250,000 for 2210s-2240s,
10/30,000/100,000/300,000 for the rest
Accuracy: 6/7/9/12 for Pre-TOS, 5/6/8/11 for 2210s-2240s, TOS and TMP, 4/5/7/10 for TNG
Damage and Power: Roll and use the following chart applicable to your era
Pre TOS and 2210s-2240s
1: 4
2: 6
3: 8
4: 8
5: 10
6: 10
TOS
1: 8
2: 10
3: 12
4: 12
5: 14
6: 15
TMP
1: 10
2: 12
3: 14
4: 16
5: 16
6: 18
TNG
1: 14
2: 14
3: 16
4: 18
5: 20
6: 24
Post TNG
1: 24
2: 26
3: 28
4: 20
5: 32
6: 36
Heavy Beam Weapon: Equal to most powerful Beam Weapon, except add +2 to the Damage
Torpedo
Number: 2d6x5 (Pre-TOS, 2210s-2240s), x10 (TOS), x15 (TMP), x20 (TNG)
Spread: 1 for first two Eras, 1d6 for TOS, 1d6 (Results: 2/4/5/5/6/6) for TMP,
1d6 (Results: 4/4/6/8/10/12) for TNG, 1d6 (Results: 6/8/12/14/16/16) for
Post-TNG
Launchers: Roll 1d6 (Results: 1/1/2/2/3/4 or more)
Max Range: Depending on the era, 2,500,000/3,000,000/3,000,000/3,500,000/3,500,000/
4,500,000
Damage: Depending on Era, 16/18/18/20/20/1d6x10 (Min 20)
Power: 5, 1d6x5 for Post-TNG
Sensor and Weapon Skill: Depending on Era, 3/3/4/4/5/6
Shield Protection: 30+Modifier
Reinforcement: Depending on Era: +0/+10/+10/+22/+20/+60
Power: Equal to non-reinforced Shield Protection