Originally Posted by
Fugazi Grrl
The rules seem pretty straight-forward that all you have as a prerequisite is the Close maneuver. Like you said, the system is more abstract. I think the CODA system is meant to play fast and have a very cinematic feel to it. And, so cutting out some of the crunchiness is necessary.
I would just go with what it says in the Starships book - with the Close prerequisite.
But, you could always require both a lock-on, and close in your own game. Some rules are better when made a bit more difficult (like the penalty we apply to the Ship's Counselor's Medicine skill), and some benefit from being made easier.
I prefer as few dice-rolls as necessary in a game-session, but if you like the idea of adding Lock On as a prerequisite to Cloaked Attack, go for it !