Some help spicing up my TOS scenario.
I'm in the process of writing up a TOS-era one-shot for my players using Savage worlds.
It's a straight forward scenario that runs like this:
An Oberth class ship, the Mercurial has gone missing near the Federation/Gorn border. It was headed to x-planet with a load of vital drugs for an outbreak of space flu. Folks are dying and they need those drugs.
The player's ship, a Constitution Class is the only ship in range (natch) can they check it out, please?
When they get there, they discover the Oberth in a sorry state. A Gorn cruiser is latched on and the Gorn have pretty much stripped it of everything, even it's Dilithium crystals, so it's pretty much running on emergency reserve power with minimal life support. The Gorn were about to depart and leave the Mercurial crew to their fate when the players showed up.
When the player's ship shows up, the Gorn Cruiser detatches and prepares to engage. The players will need to destroy or disable the Gorn ship first (an excuse to try out the superb Savage Words Red Alert rules). They need to be careful because if they destroy the Gorn ship, they lose the drugs that have been looted.
Once that's dealt with, there is then the issue of the Gorn remaining on board the Mercurial and their hostages.
I had it in mind that the Gorn pirate captain would be on board the Mercurial - though why he didn't board his ship to attack the players is a bit of a sticking point.
Hey ho, so he demands that the players either give his remaining crew a lift to Gorn space or they just leave so that they can be rescued by a Gorn ship unhindered.
If they don't he will begin executing the hostages (the Mercurial's crew).
The players obviously need to free the hostages and 'neutralise' the Gorn pirates. Obviously how they do it is up to them but I'm looking for suggested complications to make it more interesting and maybe raise the stakes.
The obvious one that springs to mind is that a player might have a relative or loved one on board the Mercurial.
Political complications don't hold much weight as these are pirates and as such are simply criminals. The Hegemony won't really have grounds for complaint.
I'm wondering how the Gorn captain would hold the hostages. Stick them all in the shuttle bays with an armed guard, maybe? That way he can space them if needs be, at short notice. That way, any team beamed aboard would need to remain undetected until they'd freed the hostages.
Any suggestions?
Crow