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Monotanium Armor
I generated this up a few years ago, I thought you could use to answer the questions of the Monotanium Armor, so I dug this up with the rules I generated up. I worked up the armor listing at the bottom. So far I have never shared it with anyone for use. I had came up with it as armor for an Automated Warship that has no crew and operated off an AI computer. This AI would have been on the rampage destroying system after system. Instead of using this armor, I used the Ablative Armor to make the battle a little smoother.
The optional rule I have written below would make a nice addition to a vessels in game play. The reason is self evident when you read the rules.
I believe that this Armor could be used in not only Star Trek but Star Wars, and in hind sight the construction of the Battlestar Galactica universe and the Armor of Andromeda ships. The Battlestar Galactica would have an armor of 80 <32> but would still be vulnerable in the landing bays and engines, not to mention the guns with standard resistance. The Andromeda would have an armor of 200 <80>. As for Babylon 5, I would give some ships heavier armor such as the Minbari Warships (200), and the Earth Force Omega Destroyers (150) a little less armor and the Hyperion Heavy Cruiser (120) a little less than that.
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STARSHIP ARMOR
SU cost: see chart or 4 SU’s x every 10 point of resistance. With a maximum of 1200 resistance.
Power cost: none.
Financial Cost: 10 bars of Latinum per 25 points of resistance times the size of the ship that the armor is being installed on.
Here is a piece of tech that could be useful in a starship. The armor is plated over the hull of the standard hull acting as a resistance against the incoming weapons fire of a weapon. Once damaged the armor is gone until replaced. This armor is plated onto the hull it has a resistance heavier than the hull and it’s resistance. This armor is not compatible with the Ablative Armor one or the other. The armor acts as the resistance does in the shields. The Armor can take a hit but does not lose and resistance from the attack so the next hit as much resistance as before. Once the armor is penetrated the armor is gone from that spot till the armor is replaced in a Spacedock repair.
This armor is only a supplement to the shields not a complete replacement of the shields. However the armor does not hamper the shields deployment. Some species that have not generated the ability to produce a shields would have a mild version of the shields.
Note: the early Earth Starfleet circa mid 22nd century used Polarized Hull Plating that is generated like shields with no shield grids. They have resistance burning off with each hit from an attacking weapon.
Optional rule: The armor can only be attached to a hull with no less than 6 for outer hull resistance. With less the vessel may not be able to travel at warp speed without losing its outer hull from the stress of travel. A success roll for traveling must be made. Every round of travel at warp and the higher the warp the more difficult the success.
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(Monotanium) Resistance 400, SU’s <160>
The Monotanium I have above came from somewhere off the internet and I generated the armor notes to be used. The Isokinetic Cannon in the Star Trek Voyager "Retrospect" penetrated the Monotanium Armor in a single shot. I saw the Isokinetic Cannon write up on this web site I used the destructive capacity to generate the armor above. http://forum.trek-rpg.net/showthread.php?t=16397
Neutronium is the only armor that is still as stated for cost but I made the change that it is with the resistance of 4000. Only several ships are capable of damaging armor of this type each hitting the same target at the same time. It would take twenty simultaneous hit from type ten phasers to damage to the armor.
The Monotanium Armor installed on the hull of a starship the size of a Galaxy-class. The Armor would cost the owner 1280 bars of Latinum. I don’t think that a Galaxy-class would look good with Armor.
The nice part of this armor is that it can take hit after hit until the armor is hit by a weapon that has damage that is more than its resistance per round of play. In my private testing of the armor it resisted damage making the ship nearly impregnable till there was a triple hit of a Phaser blasting the armor away. Once the breach was made the ship became more vulnerable than before the armor plating. In this test I had used a Constitution- and Miranda straight from the pages Spacedock The original series net book with the exception both ships had been outfitted with 300 <120> of armor. Once there is a hole in the armor a couple of photon torpedoes would hollow out the interior of the ship efficiently. This happens to be the longest testing of ships I have ever done.
Use with caution as a vessel equipped with such armor is a warship that is capable of marching across the battle field without even being stopped. As was the idea behind the Automated Warship mentioned above. I choose the 1200 cut off as the impact of seven photon torpedoes or five hits from top listed disruptor weapons to bring down.
For regular Lug Starships the same set up is available just scaled down to fit the ships as would be done with any other starship designs such as the ablative armor and polarized armor. I have not used this or even looked at placing this on any ship of this type.
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Here is a piece of armoring that I wrote up but I don’t think I shared. I share it here as part of the armor above. This Armor is also on the Babylon 5 Ship Excalibur and was called bio-shielding working the same as the Dispersive Armor. The difference is that the armor does not burn off from each hit.
I used this armor on the White star Fleet and the Excalibur original write-ups that I generated for the Babylon 5 vs. Star Trek battles. Instead of Dispersive Armor I used Ablative Armor for these ships. I would also include the Dispersive Armor with the optional rule requiring more than 6 resistance on the outer hull.
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DISPERSIVE ARMOR
Taken from a Star Trek Enterprise fourth season episode “augments.” Doctor Soong says something about the Klingon Bird of Prey having Dispersive Armor.
Dispersive Armor, an early Klingon version of ablative Armor, like ablative armor it disperses a substantial amount of Directed energy weapons fire when conventional shielding is not available. Due to the unreliability of shields the dispersive armor was installed on many vessels to protect the ship.
Some older Klingon vessels still have Dispersive Armor installed and as well some ship commanders may also have some of this armor installed on newer vessels as a secondary defensive shield
Type I - Dispersive Armor dispels 60% of directed energy, up to 100 damage with a cost of 3 x size in SU’s. Circa mid 22nd century.
Type II - Dispersive Armor dispels 70% of directed energy, up to 150 damage with a cost of 4 x size in SU’s. Circa late 22nd to early 23rd century.
Type III – Dispersive Armor dispels 80% of directed energy, up to 200 damage with cost of 5 x size in SU’s. Circa mid 23rd century to mid 24th Century.
Type IV – Dispersive Armor dispels 90% of directed energy, and up to 400 damage with a cost of 6 x size in SU’s. Circa 24th century on.
Type V – Dispersive Armor dispels 95% of directed energy, and up to 600 damage with a cost of 8 x size in SU’s. Circa 25th century on.
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The Time line for Dispersive Armor in the Babylon 5 universe is below. The Armor is mostly for the Minbari Federation and Interstellar Alliance and some of the lesser races. Earth Alliance would use mostly the Ablative armor and the above armor.
Type I - 2250
Type II - 2254
Type III - 2256
Type IV – 2260
Type V – 2265
Let me know what you think.