Suggestions Needed- Ship's Counselor
Alrighty, then....
For the first time in 30 plus years of gaming Trek, I have a player who actually WANTS to play the ship's counselor.
The character is a male Betazoid, with (relatively) high scores and a strong background in xeno-anthropology.
Aside from allowing him to state the blindingly obvious a/o crash the ship twice...
... what the heck do I do to keep the character engaged and active inside the game?
Given the skill set listed, I expect the character will be useful in diplomatic situations a/o First Contact... but pretty damned useless anywhere else.
He still has some advancement picks left to spend so there's room to do some tweaking, but I'd like to avoid TOO major a re-write.
Any suggestions?