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Generic NPC's
OK, I'll admit that the Bajoran Book is way overdue and I am sorry as its about 90% done. But a recent update has lit a fire again and hopefully I can get this back underway and finsh the damn thing before I want to update the older Maquis, Psionics and Law Enforcement ones.
That said. I threw together a couple of quick and dirty standard templates for NPC’s that are likely to appear in a Bajoran themed game set during the occupation. These are the throwaway targets that impede your heroes path. Some are also useful in other periods too.
For more serious NPC’s with a longer term appeal in reoccurring roles the narrator is encouraged to flesh these out, as these templates are designed for use as quick and dirty adversaries or allies on the fly.
That said, while they are going to be in the book I reckon they could be quite useful as generic NPC's. So I thought I would put them here, nice and searchable. And offer a place for anyone to add their own generic NPC's
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Cardassian
• Standard Cardassian Trooper,
Fitness 2
Coordination 2
Intellect 3
Presence 2
Psi 0
Skills
Athletics (running) 2(3)
Culture (Cardassian) 2(3)
Dodge 1
Energy Weapon (Phaser Rifle) 2(3)
Intimidate (Bluster) 1(2)
Language; Cardassian 3
Personal Equipment (Communicator) 1(2)
Planetary Tactics (Small Unit) 1(2)
Primitive Weaponry (Knife) 1(2)
Ships Systems (Tactical) 2(3)
Starship Tactics (Cardassian) 1(2)
Unarmed Combat (Wrestling) 1(2)
Advantages /Disadvantages
High Pain Threshold +2, Species Enemy (Bajoran) -4.
Wound Levels;
2/2/2/2/2/2/0.
Equipment;
Cardassian Phaser Rifle, Communicator.
Note. For NCO / Unit Leader add the skills; Command (Combat Leadership) 1(2), Personal Equipment (Tricorder) 1(2)
NCO also carries a Tricorder and Phaser Pistol in addition to the basic kit.
•Elite Cardassian trooper,
Fitness 3
Coordination 3
Intellect 3
Presence 2
Psi 0
Skills
Athletics (running) 2(3)
Command (Combat Leadership) 1(2)
Culture (Cardassian) 2(3)
Dodge 2
Energy Weapon (Phaser Rifle) 2(4)
Intimidate (Torture) 1(2)
Language; Cardassian 3
Personal Equipment (Tricorder) 1(2)
Planetary Tactics (Small Unit) 2(3)
Primitive Weaponry (Knife) 1(2)
Ships Systems (Tactical) 2(3)
Starship Tactics (Cardassian) 2(3)
Unarmed Combat (Wrestling) 2(3)
Advantages /Disadvantages
High Pain Threshold +2, Species Enemy (Bajoran) -4.
Wound Levels;
3/3/3/3/3/3/0.
Equipment;
Cardassian Phaser Rifle, Phaser Pistol, Communicator and Tricorder.
• Cardassian Officer
Fitness 3
Coordination 3
Intellect 3
Presence 3
Psi 0
Skills
Administration (Logistics) 2(3)
Athletics (running) 2(3)
Command (Combat Leadership) 2(3)
Culture (Cardassian) 2(3), (Bajoran (3)
Dodge 2
Energy Weapon (Phaser Pistol) 2(4)
Intimidate (Torture) 1(2)
Language; Cardassian 3
Language; Bajoran 1
Personal Equipment (Tricorder) 1(2)
Planetary Tactics (Small Unit) 2(4)
Security (Security Systems) 1(2)
Ships Systems (Tactical) 2(3)
Social Sciences (Political Science) 1(2)
Starship Tactics (Cardassian) 2(3)
Strategic Operations (Bajor Sector) 1(2)
Unarmed Combat (Wrestling) 2(3)
Advantages /Disadvantages
High Pain Threshold +2, Rank (Glinn) +2, Wealth +1, Arrogant -1, Species Enemy (Bajoran) -4.
Wound Levels;
3/3/3/3/3/3/0.
Equipment;
Cardassian Phaser Pistol, Communicator and Tricorder.
• Cardassian Civilian,
Fitness 2
Coordination 2
Intellect 2
Presence 1
Psi 0
Skills
Athletics (running) 2(3)
Culture (Cardassian) 2(3)
Dodge 1
Language; Cardassian 2
Personal Equipment (Communicator) 1(2)
Persuasion (Oratory) 1(2)
Social Sciences (Political Science) 1(2)
Advantages /Disadvantages
High Pain Threshold +2, Arrogant -1, Species Enemy (Bajoran) -4.
Wound Levels;
2/2/2/2/2/2/0.
Equipment
Identity Card.
Note. is a very quick and dirty civilian template, an average Cardassian colonist outside of the Military, used as bystanders, targets or as a base for Cardassian scientists stationed on Bajor.
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Bajoran
• Bajoran collaborator.
Fitness 2
Coordination 2
Intellect 2
Presence 2
Psi 0
Skills
Athletics (Springball) 2(3)
Bargain (Bribery) 1(2)
Culture (Bajoran) 2(3), (Cardassian (3)
Dodge 2
Energy Weapon (Phaser) 1(2)
Fast Talk 1
Language; Bajoran 2
Language; Cardassian 2
Law (Cardassian Law) 1(2)
Security (Security Systems) 1(2)
Social Science (Political Science) 1(2)
Vehicle Operation (Skimmer) 1(2)
World Knowledge (Bajor) 1(2)
Advantages /Disadvantages;
Wealth +1, Greedy -1Marked Man -2 or Shady Background -2.
Wound Levels;
2/2/2/2/2/2/0.
Equipment
Identity Card, holdout phaser weapon, credit chip, communicator
• Bajoran resistance fighter
Fitness 2
Coordination 2
Intellect 2
Presence 2
Psi 0
Skills
Athletics (Running) 2(3)
Culture (Bajoran) 2(3)
Dodge 1
Energy Weapon (Phaser Rifle) 2(3)
Language; Bajoran 2
Personal Equipment (Communicator) 1(2)
Planetary Tactics (Guerrilla Warfare) 1(2)
Planetside Survival (Wilderness) 1(2)
Primitive Weaponry (Knife) 1(2)
Streetwise (Choose Specialisation) 1(2)
Unarmed Combat (Wrestling) 1(2)
World Knowledge (Bajor) 1(2)
Advantages /Disadvantages
Contact +1, Innovative +1, Toughness +2 Bloodlust -2, Fanatic -2, Species Enemy (Cardassians) -4
Wound Levels;
4/4/4/4/4/4/0.
Equipment
Phaser Rifle, communicator, 1 days trail rations, fake Identity Card.
• Bajoran civilian (Sympathiser)
Fitness 1
Coordination 1
Intellect 2
Presence 1
Psi 0
Skills
Athletics (Springball) 2(3)
Culture (Bajoran) 2(3)
Dodge 1
Fast Talk 1
Language; Bajoran 2
Life Sciences (Agronomy) 1(2)
Medical Sciences (Bajoran Medicine) 1(2)
World Knowledge (Bajor) 1(2)
Advantages /Disadvantages
Species Enemy (Cardassians) -4
Wound Levels;
1/1/1/1/1/1/0.
Equipment
Identity Card.
Note. The Bajorans during the occupation were oppressed, underfed and beaten down, this template reflects that, for Civilians at any other time use standard template values @2.for Fitness, Coordination and Presence.
• Bajoran Priest
Fitness 2
Coordination 2
Intellect 2
Presence 2, Willpower +2
Psi 0
Skills
Administration (Vedek Council) 2(3)
Athletics (Springball) 2(3)
Computer (Research 1(2)
Culture (Bajoran) 3(4)
Dodge 1
History (Bajoran) 2(3)
Language; Bajoran 2
Language; Cardassian 1
Persuassion (Oratory) 2(3)
Planetary Survival (Bajor) 1(2)
Life Sciences (Agronomy) 1(2)
Medical Sciences (Bajoran Medicine) 1(2)
Social Sciences (Anthropology) 2(3)
Theology (Bajoran Prophets) 3(4)
World Knowledge (Bajor) 1(2)
Advantages /Disadvantages
Followers +1, Religious Rank (Prylar) +2, Conservative -2, Species Enemy (Cardassians) -4
Wound Levels;
2/2/2/2/2/2/0.
Equipment
Identity Card.
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Nice! Thank you.
Glad to see a bit more talk about RPGing these last days here :)
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I am also probably going to go through the named NPC's too and any that are excised may well find their way here...
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While doing a bit of juggling and editing I found room for either a big white space or maybe another generic NPC... So having done most of the generic Cardassians and Bajorans, who else might be useful in an Occupation campaign...
• Ferengi Arms Dealer.
Fitness 1, Vitality +1
Coordination 2
Intellect 3, Perception +1
Presence 3, Empathy -1, Willpower -1
Psi 0
Skills
Administration (Logistics) 1(2)
Athletics (Running) 1(2)
Bargain (Bribery) 3(4) (Haggling) (4)
Concealment (Concealed Weapon) 1(2)
Culture (Ferengi) 2(3)
Dodge 2
Energy Weapon (Phaser) 1(2)
Fast Talk 2
Language; Ferengi, 2
Language; Bajoran 1
Language; Cardassian 1
Law (Trade Regulations) 2(3)
Merchant (Weapons) 2(3)
Security (Security Systems) 1(2)
Ships Systems (Tactical) 1(2)
Systems Engineering (Tactical) 1(2)
Vehicle Operation (Shuttlecraft) 1(2)
Advantages /Disadvantages;
Contact +1, Excellent hearing +2, Mathematical Ability +3, Telepathic Resistance +4, Wealth +2, Code of Honour (Great Material continuum) -2, Greedy -1, Shady Background (deals with both sides) -3.
Wound Levels;
2/2/2/2/2/2/0.
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That Ferengi arms dealer will be making an appearance in my upcoming Series...
Nice work.
mactavish out.
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Having a big old tidy up of my hard-drive... I found a security red-shirt that I tidied up a touch and thought I would share here;
Rank: varies - Ensign or Enlisted.
Position: Security Officer
Species: varies
Attributes
Fitness 2, Strength +1
Coordination 2
Intellect 2, Perception +1
Presence 2
Psi 0
Skills
Athletics (Running) 1(2)
Culture (native Species) 2(3)
Dodge 2
Energy Weapon (Phaser) 2(3)
Language Native 2
Language Federation Standard 2
Law (Starfleet Regulations) 2(3)
Personal Equipment (Tricorder) 1 (2)
Planetside Survival (Wilderness) 1 (2)
Security (Security Systems) 2 (3)
Shipboard Systems (Tactical) 2 (3)
Systems Engineering (Security Systems) 1 (2)
Unarmed Combat (Starfleet Martial Arts) 2(3)
Vehicle Operations (Shuttlecraft) 1 (2)
Traits
Alertness +2
Code of Honor (Starfleet) -4
Other Statistics
Courage 3
Resistance 2
Wound Levels 2/2/2/2/2/2/0
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hahahahaha, just amused myself with a new disadvantage after posting the Redshirt above;
Disadvantage. Target. -2
The character is shit out of luck. In any combat situation where there are multiple targets the fates always seem to ensure that this character is tergetted and shot at first. Common amongst Redshirts and likely to lead to a rather short life. Of course regular survivors might wonder at their luck...
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Ah, good old Ensign "You're-with-me"... Has a sign over his head, visible only to non-Starfleet personnel, which readds "Test Alen Weapon Here!"
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I thought Ensign Yer'witme was one of the young Vulcan science officers? :p