A revised Version of the Gene Roddenberry’s Andromeda
A revised Version of the Gene Roddenberry’s Andromeda
I was looking at the Andromeda Ascendant I generated for Gene Roddenberry’s Andromeda and the notes from the series and the Notes from RPGgammer.com that much of the Andromeda below has been generated out of. I made some changes and thought that I would share them with you. The TV version of the Andromeda has forty missile launchers capable of firing eight missile each per second, where I limited the ships to firing only five per round.
In this my latest version of the Andromeda, that is generated to be as close to the version of the ship, that can be generated in combat. In this version in a single round can fire enough missiles to cause damage to a large target the size of the Second Death Star Battle Station from Star Wars the Return of the Jedi that I have generated for the Spacedock crossovers and cause just a hair over 2% damage to an unshielded Death Star. The ship can launch 54.5% of its missile payload in one full minute on a target. In a scenario of attacking the Death Star the Andromeda could inflict over 27% damage to the Death Star less if the station has its shields up. Yet a Siege Perilous class Atmospheric Attack Carrier can cause devastating attack destroying the Death Star in a full minute. However the Glorious Heritage-class Heavy Cruiser can take out Darth Vaders fleet (one Super Star Destroyer and six Imperial II Star Destroyer with shields) by firing only 610 Offensive Kinetic Kill Missiles and for the 576 tie fighter that would be launched in defense of the Star Destroyers the High Guards Defensive Kinetic Kill Missiles or Slip fighters would make short work of them. This makes the Glorious Heritage-class a starship killer in the spacedock designs. This attack would take the Andromeda a half minute to a minute to destroy the fleet and fighters with a round to reload the launchers after depletion.
I figure the average missile load would be 500 - 1000 missile per type more of one than the other and forty Nova Bomb weapons, the average is 726 each type of weapon minus forty Nova Bombs that I guess standard on the Glorious Heritage-class. The number of missiles are designated by the command need and predetermined the number and composition of missiles carried by the ship. I personally would say 60% missiles for anti-starship and 39% offensive missiles the rest would be anti-fighter missiles and 1% Nova weapons unless payload is specifically designated by the mission but I have a good composition listed below.
When the Glorious Heritage-class needs to restock with missiles, smart bullets and mines the ship seeks out an asteroid field and pulls in asteroids and then generates new the missiles, smart bullets and mines in 3.75 days once the production has started. Nova Bomb weapons take about a month to generate just one weapon.
A Federation Galaxy-class can dish Phaser and Photon Torpedoes out 10,400 in damage in an all out barrage but they need to run basic systems only. Here as the Glorious Heritage-class can dish out 39,115 damage in the same amount of time without dropping many systems to minimum. The High Guard starship out guns the Federation starship more than three to one. Yet the Siege Perilous class Atmospheric Attack Carrier with missile alone can cause 153,000 damage, not that it needs to, however it out guns the Galaxy-class starship 14.7 to one in favor to the High Guard Ships and Siege Perilous class against 3.9 times against the Glorious Heritage class. Remember there is always a bigger and baddest starship out there. However a Glorious Heritage class can take down a Galaxy class starships shields in 13 missiles and then take out the ship with an additional 18 missiles fired in a second barrage not that it needed to fire in barrages as the ship clearly has enough launchers.
The Reconfigured Ultimate Version Of The Glorious Heritage-Class
Revised: Thursday, September 11, 2014
Class and Type: Glorious Heritage-class Heavy Cruiser
Commissioning Date: CY 9768 (4848 AD)
Hull Systems
Size: 11
Length: 1301 meters
Beams: 976 meters
Height: 325 meters
Decks: 63 (50 inhabitable, 13 uninhabitable)
Mass: 8,000,000 metric tons
SU’s Available: 4000
SU’s Used: 6047
Hull Outer <44>
Hull Inner <44>
Resistance Outer Hull: 14 <12>
Resistance Inner Hull: 9 <12>
High Tension Armor +5 outer hull resistance only <15>
Ablative/Reactive Armor: 1500 <300>
Battle Blades (to armor and outer hull Resistance) +500 (3 rounds to deploy) [10 power/round] <22>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 5 (Protection 80/120) <35>
Backup: Class 5 (Protection 40) <18>
Backup: Class 5 (Protection 40) <18>
Specialized hull: Atmospheric Capability <11>
Planetfall Capability <11>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 4132/500/30,990
Crew Quarters
Barracks: Houses 695 crewmembers <12>
Spartan: 927 <47>
Basic: 1853 <186>
Expanded: 834 <167>
Luxury: 232 <232>
Unusual: 93 <93>
Environmental Systems
Basic Life Support [13 Power/round] <44>
Reserve Life Support [7 Power/round] <22>
Emergency Life Support (66 emergency shelters) <22>
Gravity [6 Power/round] <11>
Consumable: 4 years worth <44>
Food Replicators [11 Power/round] <11>
Machine Shops [11 power/round of use] <22>
Asteroid Ore Processing and Kinetic Weapons Production (generates one missile or 1 SU of smart bullet per minute) [33 power/round] <33>
Medical Facilities: 10 (+2) [10 Power/round] <50>
Recreation Facilities: 4 [8 Power/round] <32>
Personal Transport: Jefferies tubes [0 Power/round] <11>
Fire Suppression System [1 Power/round when active] <11>
Cargo hold: 500,000 cubic meters <15>
Locations: 50 Cargo Bays
Escape Pods <40>
Number: 780
Capacity: 10 persons per pod
Propulsion Systems
Quantum Slipstream [120 power/round] <80>
Impulse Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] <10 x 4 = 40>
Location: aft port, aft starboard A
AG Generators [11 power/round] <28>
Reaction Control System (.025c) [2 Power/ round when in use] <11>
Power Systems
Warp Engine Type: 1 Class 13/S (generates 3000 Power/round) <374>
Locations: Amidship
Impulse Engine[s]: 4 Class 2 (generate 16 power/engine/round)
Auxiliary Power: 10 reactors (generate 5 Power/reactor/round) <30>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +200 Power transfer/round <75>
Standard Usable Power: 2224
Operations systems
Bridge: Command Deck <55>
Computer
Cores: [5 Power/round] <22>
Cores: [5 Power/round] <22>
Cores: [5 Power/round] <22>
Cores: [5 Power/round] <22>
Uprating: Class Beta (+2) [2 Power/computer round] <8>
AI processor [11 power/round] <11>
Ship wide Integral Holographic Coverage AI (See notes) [22 power/round] <21>
ODN <33>
Self-Repair Systems [66 power/round] <44>
Navigational Deflector [5 Power/round] <44>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: forward
Sensor Systems
Long-range Sensors [5 Power/round] <30>
Range package: Type 1 (Accuracy 3/4/7/10)
High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0)
Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-10.0)
Strength Package: Class 5 (strength 5)
Gain Package: Class Beta (+2)
Coverage: Standard
Lateral Sensors [5 Power/round] <16>
Strength Package: Class 5 (strength 5)
Gain Package: Class Beta (+2)
Coverage: Standard
Navigational Sensors: [5 Power/round] <15>
Strength Package: Class 5 (strength 5)
Gain Package: Class Beta (+2)
Probes: 100 <10>
Sensor Skill: 4
Flight Control Systems
Autopilot: Shipboard systems (flight control) 4, Coordination 3 [1 Power/round in use] <15>
Navigational Computer
Main: Class 3 (+2) [2 Power/round] <4>
Backups: 2 <2>
Inertial Damping Field
Main <88>
Strength: 10 [3 Power/round]
Number: 4
Backup <22>
Strength: 7 [2 Power/round]
Number: 4
Attitude Control [3 Power/round] <3>
Communications Systems
Type: Class 2 [2 Power/round] <2>
Strength: 2
Security: -1
Emergency Communications: [2 Power/round] <1>
Bucking Cables
10 Emitter: Class Beta [3 Power/Strength used/round] <60>
Accuracy 5/6/8/11
Location: 6 aft and 4 forward
Security Systems Rating: 3 <12>
Anti-Intruder System: Yes [1 Power/round] <11>
Bulkhead doors [1 Power/round] <11>
Science Systems Rating: 2 (+1) [2 Power/round] <21>
Specialized Systems: 2 <10>
Hydroponics: 100,000 Cubic meters of [11 power/round] <11>
Botanical Garden [11 power/round] <11>
Laboratories: 30 <6>