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The Think Tank Vessel
Yesterday I was looking up the Bajoran Sourcebook to flip through and discovered the Think tank PDF as well. I looked at it and thought that it looked great in basic and wondered what it would look like as a Spacedock ship. I used the basic ICON as a template and then began working out its look in spacedock and that is where I got carried away. This version has weapons that I figured that the Borg assimilated from other species and they were originated by the crew of the Think Tank as well as integrated into their ship. After a while it was clear that the Think Tank was a little too elaborate. I knew that I needed to make drastic cuts to the ship. I find it hard to call it a ship and see it more as a mobile space station much like the Death Star’s. Even the liter version is still a handful in a fight with plenty of power to run the cloak or engage in a battle with another vessel or multiple vessels, which I will post here after words. Either of these ships/mobile stations are useable in game play. The only difference I would make that I have not was to give it a better means of travel other than just a Warp Drive system, something like Transwarp or Quantum Slipstream Drives this would allow them to get around the Delta Quadrant faster and cause more trouble here and there. I would say the Transwarp something else that the Borg have assimilated from another species that they developed it for. I would not lose the Warp Drive either I would like to have both making it a bigger ship in abilities.
Think Tank Vessel
Class and Type: Think Tank Research Vessel
Commissioning Date: Unknown
Hull Systems
Size: 6
Height: 350 meters
Diameter: 50 meters
Decks: 15
Mass: 550,000 metric tons
SU’s Available: 1300 - 2500
SU’s Used: 4069
Hull Outer <24>
Hull Inner <24>
Resistance Outer Hull: 16 <21>
Resistance Inner Hull: 16 <21>
Armor: Neutronium hull plating (+250 Resistance outer hull) <400>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 7 (Protection 80/120) <36>
Backup: Class 7 (Protection 40) <18>
Backup: Class 7 (Protection 40) <18>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 5/200/1,200
Crew Quarters
Basic: 100 <10>
Expanded: 50 <10>
Luxury: 35 <35>
Unusual: 20 <20>
Environmental Systems
Basic Life Support [9 Power/round] <24>
Reserve Life Support [5 Power/round] <12>
Emergency Life Support (36 emergency-shelters) <12>
Gravity [3 Power/round] <6>
Consumable: 2 years worth <12>
Food Replicators [6 Power/round] <6>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <6>
Type: 1 Large unit [2 Power/replicator/round] <3>
Medical Facilities: 10 (+2) [10 Power/round] <50>
Recreation Facilities: 4 (one main holodeck; two personal holodecks; large eating facility; two small lounges) [8 Power/round] <32>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Cargo hold: 60,000 cubic meters <2>
Locations: three large areas in lower levels and various other locations
Escape Pods <3>
Number: 20
Capacity: 6 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 7A6 <126>
Speed: 7.2/9.2/9.975 [1 Power/.2 warp speed]
Upratings: package two (+0.2 to standard), package two (+0.2 to sustainable), package one (+0.15 to maximum) <4 + 4 + 2 = 10>
Embedded nacelles <24>
PIS: Type C (6 hours of Maximum warp) <6>
Impulse Engine Type: one Class 5 (.7c/.9c) [7/9 Power/round] <25>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <6>
Power Systems
Warp Engine Type: Artificial Quantum Singularity Drive Systems Type VII (Generates 740 Power/ Round) <144>
Locations: center lower levels
Impulse Engine[s]: one Class 5 (generate 40 power/engine/round)
Auxiliary Power: 8 reactors (generate 6 Power/reactor/round) <24>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +300 Power transfer/round <60>
Standard Usable Power: 780
Operations systems
Bridge: <30>
Computers
Cores: [5 Power/round] <12 x 2 = 24>
Uprating: Class Gamma (+3) [4 Power/computer round] <8 x 2 = 16>
ODN <18>
Navigational Deflector [5 Power/round] <24>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location:
Sensor Systems
Long-range Sensors [5 Power/round] <64>
Range package: Type 10 EX (Accuracy 3/4/7/10)
High Resolution: 8 Light-years (0.8/0.9 – 1.6/1.7 – 6.0/6.1 – 8.0)
Low Resolution: 20 Light-years (1.1/1.2 – 6.0/6.1 – 15.0/15.1 – 20.0)
Strength Package: Class 10 (strength 10)
Gain Package: Class Beta (+2)
Coverage: +5000 additional substances and phenomena
Lateral Sensors [5 Power/round] <41>
Strength Package: Class 10 (strength 10)
Gain Package: Class Beta (+2)
Coverage: +5000 additional substances and phenomena
Navigational Sensors: [5 Power/round] <28>
Strength Package: Class 10 (strength 10)
Gain Package: Class Gamma (+3)
Probes: 100 <10>
Sensor Skill: 5
Flight Control Systems
Autopilot: Shipboard systems (flight control) 4, Coordination 3 [1 Power/round in use] <15>
Navigational Computer
Main: Class 3 (+2) [2 Power/round] <4>
Backups: 4 <4>
Inertial Damping Field
Main <72>
Strength: 9 [3 Power/round]
Number: 6
Backup <18>
Strength: 6 [2 Power/round]
Number: 6
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Class 10 [2 Power/round] <33>
Strength: 10
Security: -8 Security Class Epsilon Uprating
Basic Uprating: Class Beta (+2)
Holocommunications
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Delta [3 Power/Strength used/round] <12 x 5 = 60>
Accuracy: 4/5/7/10
Lactation: one dorsal, one ventral and three spaced equally around the midline section
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Lactation: hanger bay
Transporters
Type: Personnel [6 Power/use] <22 x 2 = 44>
Pads: 8
Emitter/Receiver Array: Personnel Type 8 (100,000 km range)
Energizing/Transition Coils: Class J (strength 10)
Number and location: there are no transporter rooms or platforms the system is site to site transporter
Type: Emergency [6 Power/round] <18 x 4 = 72>
Pads: 20
Emitter/Receiver Array: Emergency Type 3 (15,000 km range)
Energizing/Transition Coils: Class J (strength 10)
Number and location: there are no transporter rooms or platforms the system is site to site transporter
Type: Cargo [5 Power/round] <18 x 4 = 72>
Pads: 600 kg
Emitter/Receiver Array: Cargo Type 5 (160,000 km range)
Energizing/Transition Coils: Class J (strength 10)
Number and location: there are no transporter rooms or platforms
Cloaking Device: Sup space Cloak (Phased cloaking device): Class 12 (undetectable to standard sensors) [50 power/rating/round of use] <60>
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 Power/3 Strength] <6>
Science Systems Rating: 4 (+3) [5 Power/round] <26>
Specialized system: 5 <25>
Laboratories: 18 <4>
Tactical Systems
High Energy Disruptors <50 x 24 = 1200>
Type Equal to a type 11 disruptor array
Damage: 240 [24 Power]
Number of Emitters: (up to 5 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: twelve Disruptors arranged in three rings of four at the top, upper mid levels and bottom of the vessel each are space at 90 degrees intervals
Firing arc: 360 degrees (either vertical to midline, midline up and down providing weapons overlap, and then the ventral up to the midline)
Firing Modes: Standard, Pulse
Cutting Beams <27 x 3 = 81>
Type: Cutting Beams
Damage: See Spcaedock, pages 68-69 [20 Power/round]
Number of Emitters: (up to 1 shots per round)
Targeting system: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: three beam projectors equally spaced around the lower mid section of the ship
Firing Arc: 360 degrees for each side
Feedback Pulse Generator <18 x 6 = 108>
Type: Feedback Pulse Generator
Damage: See Spacedock, pages 68-69 [30 Power]
Number of Emitters: (up to 1 shots per round)
Accuracy: See Spacedock, pages 68-69
Range: See Spacedock, pages 68-69
Location: 1 beam projectors per side
Firing Arc: See Spacedock, pages 68-69
Shield Drainer <25 x 3 = 75>
Type: Shield Drainer
Damage: See Spcaedock, pages 68-69 [20 Power/round]
Number of Emitters: (up to 1 shots per round)
Targeting system: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: three located lower section equally spaced
Firing Arc: 360 degrees for each side
Torpedo Launcher <30 x 3 = 90>
Standard Load: Type II Photon torpedo (200 damage)
Spread: 12
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location:
Firing Arc: Various, but are self-guided
Torpedoes carried: 200 <20>
TA/T/TS: Class Delta [4 Power/round] <15>
Strength: 10
Bonus: +3
Weapon Skill: 4
Shields (Forward, Aft, Port, Starboard) <82 x 4 = 328>
Shield Generator: Class 4 (protection 640 (+100 Embedded Nacelles)) [64 Power/shield/round]
Shield grid: Type A (25% increase to 800 Protection)
Subspace field Distortion Amplifiers: Class Epsilon (Threshold 213 (+10 Embedded Nacelles))
Shield Regeneration System: Class 4 (regenerates 50 Protection per round; shield recharge time of 20 seconds) [1 Power/point regenerated/round]
Backup Shield Generators: 4 (1 per shield) <8>
Auto-Destruct System <6>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 24 Size worth of ships <48>
Standard Complement: Unknown
Location(s):
Notes: There are technologies that are taken strait from a Borg Cube but in actuality they are technology that the think tank developed for races that were attempting to fight the Borg. They saw that the tech was integrated into their own ship as they are the originators of the technology the systems are quite compatible ton their systems. The Neutronium hull plating that is used as armor is basically tight out of the TOS spacedock book with a little change as you can see. Like the Borg the Think Tank can modulate their shields to increase their protection doubling or even tripling their defensive capabilities in a battle with little change to the power being used roll for difficulty in generating the increase 10 for double and 15 for triple and just for the heck of it 18 for quadrupled the protection the GM’s call.
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The slimed down or revised cut down version here is the economy version just the basics that I could squeeze to lower the SU’s down. I had to lose some of the best parts but keep what would make’s the Think Tank, the Think Tank.
Think Tank Vessel
Class and Type: Think Tank Research Vessel
Commissioning Date: Unknown
Hull Systems
Size: 6
Height: 350 meters
Diameter: 200 meters
Decks: 15
Mass: 550,000 metric tons
SU’s Available: 1300 - 2500
SU’s Used: 2489
Hull Outer <24>
Hull Inner <24>
Resistance Outer Hull: 16 <21>
Resistance Inner Hull: 16 <21>
Armor: Neutronium hull plating (+250 Resistance outer hull) <400>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 5 (Protection 80/120) <30>
Backup: Class 5 (Protection 40) <15>
Backup: Class 5 (Protection 40) <15>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 5/200/1,200
Crew Quarters
Basic: 100 <10>
Expanded: 50 <10>
Luxury: 35 <35>
Unusual: 20 <20>
Environmental Systems
Basic Life Support [9 Power/round] <24>
Reserve Life Support [5 Power/round] <12>
Emergency Life Support (36 emergency-shelters) <12>
Gravity [3 Power/round] <6>
Consumable: 2 years worth <12>
Food Replicators [6 Power/round] <6>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <6>
Type: 1 Large unit [2 Power/replicator/round] <3>
Medical Facilities: 10 (+2) [10 Power/round] <50>
Recreation Facilities: 4 (one main holodeck; two personal holodecks; large eating facility; two small lounges) [8 Power/round] <32>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Cargo hold: 60,000 cubic meters <2>
Locations: three large areas in lower levels and various other locations
Escape Pods <3>
Number: 20
Capacity: 6 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 7A6 <126>
Speed: 7.2/9.2/9.975 [1 Power/.2 warp speed]
Upratings: package two (+0.2 to standard), package two (+0.2 to sustainable), package one (+0.15 to maximum) <4 + 4 + 2 = 10>
Embedded nacelles <24>
PIS: Type C (6 hours of Maximum warp) <6>
Impulse Engine Type: one Class 5 (.7c/.9c) [7/9 Power/round] <25>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <6>
Power Systems
Warp Engine Type: Artificial Quantum Singularity Drive Systems Type VII (Generates 680 Power/ Round) <138>
Locations: center lower levels
Impulse Engine[s]: one Class 5 (generate 40 power/engine/round)
Auxiliary Power: 4 reactors (generate 5 Power/reactor/round) <12>
Emergency Power: Type D (generates 40 Power/round) <40>
EPS: Standard Power flow, +300 Power transfer/round <60>
Standard Usable Power: 720
Operations systems
Bridge: <30>
Computers
Cores: [5 Power/round] <12 x 2 = 24>
Uprating: Class Gamma (+3) [4 Power/computer round] <8 x 2 = 16>
ODN <18>
Navigational Deflector [5 Power/round] <24>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location:
Sensor Systems
Long-range Sensors [5 Power/round] <49>
Range package: Type 10 EX (Accuracy 3/4/7/10)
High Resolution: 8 Light-years (0.8/0.9 – 1.6/1.7 – 6.0/6.1 – 8.0)
Low Resolution: 20 Light-years (1.1/1.2 – 6.0/6.1 – 15.0/15.1 – 20.0)
Strength Package: Class 10 (strength 10)
Gain Package: Class Beta (+2)
Coverage: Standard
Lateral Sensors [5 Power/round] <26>
Strength Package: Class 10 (strength 10)
Gain Package: Class Beta (+2)
Coverage: Standard
Navigational Sensors: [5 Power/round] <28>
Strength Package: Class 10 (strength 10)
Gain Package: Class Gamma (+3)
Probes: 100 <10>
Sensor Skill: 5
Flight Control Systems
Autopilot: Shipboard systems (flight control) 2, Coordination 2 [1 Power/round in use] <8>
Navigational Computer
Main: Class 3 (+2) [2 Power/round] <4>
Backups: 4 <4>
Inertial Damping Field
Main <36>
Strength: 9 [3 Power/round]
Number: 3
Backup <9>
Strength: 6 [2 Power/round]
Number: 3
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Class 10 [2 Power/round] <33>
Strength: 10
Security: -8 Security Class Epsilon Uprating
Basic Uprating: Class Beta (+2)
Holocommunications
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Delta [3 Power/Strength used/round] <12 x 2 = 24>
Accuracy: 4/5/7/10
Lactation: one dorsal, one ventral
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Lactation: hanger bay
Transporters
Type: Personnel [6 Power/use] <20 x 2 = 40>
Pads: 8
Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
Energizing/Transition Coils: Class J (strength 10)
Number and location: there are no transporter rooms or platforms the system is site to site transporter
Type: Emergency [6 Power/round] <18 x 4 = 72>
Pads: 20
Emitter/Receiver Array: Emergency Type 3 (15,000 km range)
Energizing/Transition Coils: Class J (strength 10)
Number and location: there are no transporter rooms or platforms the system is site to site transporter
Type: Cargo [5 Power/round] <16 x 4 = 64>
Pads: 600 kg
Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
Energizing/Transition Coils: Class J (strength 10)
Number and location: there are no transporter rooms or platforms
Cloaking Device: Sup space Cloak (Phased cloaking device): Class 12 (undetectable to standard sensors) [50 power/rating/round of use] <60>
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 Power/3 Strength] <6>
Science Systems Rating: 4 (+3) [5 Power/round] <26>
Specialized system: 1 <5>
Laboratories: 18 <4>
Tactical Systems
High Energy Disruptors <50 x 12 = 600>
Type Equal to a type 11 disruptor array
Damage: 240 [24 Power]
Number of Emitters: (up to 5 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: twelve Disruptors arranged in three rings of four at the top, upper mid levels and bottom of the vessel each are space at 90 degrees intervals
Firing arc: 360 degrees (either vertical to midline, midline up and down providing weapons overlap, and then the ventral up to the midline)
Firing Modes: Standard, Pulse
Torpedo Launcher <15 x 3 = 45>
Standard Load: Type II Photon torpedo (200 damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location:
Firing Arc: Various, but are self-guided
Torpedoes carried: 100 <10>
TA/T/TS: Class Gamma [2 Power/round] <12>
Strength: 9
Bonus: +2
Weapon Skill: 4
Shields (Forward, Aft, Port, Starboard) <52 x 4 = 208>
Shield Generator: Class 4 (protection 640 (+100 Embedded Nacelles)) [64 Power/shield/round]
Shield grid: Type A (25% increase to 800 Protection)
Subspace field Distortion Amplifiers: Class Epsilon (Threshold 213 (+10 Embedded Nacelles))
Recharging System: Class 2 (40 seconds)
Backup Shield Generators: 4 (1 per shield) <8>
Auto-Destruct System <6>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 12 Size worth of ships <24>
Standard Complement: Unknown
Location(s):
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"Slimed down"? Have Dr. Venkman and crew invaded the Think Tank? I remember a time not-so-long-ago when "economy version" meant bigger and better for the same price, as opposed to today's meaning od smaller and more efficient. Time change...
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I thought that it ment more for less, but spacedock more means over the top.
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