Is it just me, or is the Engineer Professional Ability "Fix-It" (from the Ops Manual) broken?
As it stands, it reads: "When acquiring Repair, the engineer learns all skill specialties". Really? All skill specialties? I find it a stretch to imagine that a Starfleet engineer, on travelling back in time to 1943 would not only be able to fix the carburettor of a Sherman tank but would also get a +2 bonus for doing so!! :)
I'm thinking of changing "Fix-It" to allow a re-roll of the Repair test once per session or somesuch instead. Thoughts?