Star Trek Renaissance - U.S.S. Enterprise NCC-1701-G
USS Enterprise NCC-1701-G
As WaveMan (over at this forum page http://forum.trek-rpg.net/showthread...ek-Renaissance) wanted here is the Enterprise-G from Star Trek Renaissance. This is the as is model not exactly as my taste in over the top. I know that some of my starships are far over the top this one just doesn’t have that loving feeling. Too many extra weapons for a starship its size. To create the power core I have to dig into my Stargate notes to generate the Zero Point Energy Reactor. I will be generating a more economic version of the starship when I get around to making it more realistic in design.
Starship Enterprise-G
Class and Type: Phoenix class Heavy Cruiser
Commissioning Date: 2401
Hull Systems
Size: 7
Length: 569.26 meters
Beams: 218.89 meters
Height: 67.35 meters
Decks: 21
Mass: 2,135,000metric tons
SU’s Available: 1500 - 2750
SU’s Used: 5150
Hull Outer <28>
Hull Inner <28>
Resistance Outer Hull: 10 <12>
Resistance Inner Hull: 10 <12>
Ablative Armor: 600 <300>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 6 (Protection 90/130) <34>
Backup: Class 6 (Protection 45) <17>
Backup: Class 6 (Protection 45) <17>
Personnel Systems
Crew/Passengers/Evac: 410/60/6,500
Crew Quarters
Basic: 260 <26>
Expanded: 155 <31>
Luxury: 45 <45>
Unusual: 10 <10>
Environmental Systems
Basic Life Support [11 Power/round] <28>
Reserve Life Support [6 Power/round] <14>
Emergency Life Support (42 emergency shelters) <14>
Gravity [4 Power/round] <7>
Consumable: 3 years worth <21>
Food Replicators [7 Power/round] <7>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <7>
Type: two Large unit [2 Power/replicator/round] <6>
Medical Facilities: 10 (+2) [10 Power/round] <50>
Emergency Medical Hologram Mark III [5 power/round use] <18>
Recreation Facilities: 6 (two main holodecks; ten personal holodecks; pleasant eating facilities; one large lounge; two small lounges) [12 Power/round] <48>
Personal Transport: turbolifts, Jefferies tubes [2 Power/round] <21>
Fire Suppression System [1 Power/round when active] <7>
Cargo hold: 100,000 cubic meters <3>
Locations: various locations
Escape Pods <5>
Number: 80
Capacity: 6 persons per pod
Propulsion Systems
Quantum Slipstream Drive (5 light-years per minute (.42 light-years per round)) [120 power/round of use] <80>
Warp Drive Nacelles: type 10A <168>
Speed: 9.2/9.98/9.99 [1 Power/.2 warp speed]
PIS: Type I (24 hours of Maximum warp) <18>
Impulse Engine Type: two Class 8 (.75c/.95c) [7/9 Power/round] <40 x 2 = 80>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <7>
Power Systems
Zero Point Energy Generator (generates 922 Power/round) <461>
Locations:
Impulse Engine[s]: two Class 8 (generate 64 power/engine/round)
Auxiliary Power: 4 reactors (generate 5 Power/reactor/round) <12>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +300 Power transfer/round <65>
Standard Usable Power:
Operations systems
Bridge: <35>
Auxiliary Bridge: <21>
Computers (Bioneural)
Cores: [7 Power/round] <21 x 2 = 42>
Uprating: Class Beta (+2) [2 Power/computer round] <8>
ODN <21>
Navigational Deflector [5 Power/round] <28>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location:
Auxiliary Deflector: <7>
Sensor Systems
Long-range Sensors [5 Power/round] <73>
Range package: Type 8 (Accuracy 3/4/7/10)
High Resolution: 6 Light-years (0.5/0.6 – 1.0/1.1 – 4.5/4.6 – 6.0)
Low Resolution: 18 Light-years (1.0/1.1 – 6.5/6.6 – 13.5/13.6 – 18.0)
Strength Package: Class 10 (strength 10)
Gain Package: Class Gamma (+3)
Coverage: capable of detecting an additional 3000 substances and phenomena
Lateral Sensors [5 Power/round] <41>
Strength Package: Class 10 (strength 10)
Gain Package: Class Gamma (+3)
Coverage: capable of detecting an additional 3000 substances and phenomena
Navigational Sensors: [5 Power/round] <28>
Strength Package: Class 10 (strength 10)
Gain Package: Class Gamma (+3)
Probes: 100 <10>
Sensor Skill: 5
Flight Control Systems
Autopilot: Shipboard systems (flight control) 4, Coordination 3 [1 Power/round in use] <15>
Navigational Computer
Main: Class 3 (+2) [2 Power/round] <4>
Backups: 2 <2>
Inertial Damping Field
Main <56>
Strength: 10 [3 Power/round]
Number: 4
Backup <14>
Strength: 7 [2 Power/round]
Number: 4
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Class 10 [2 Power/round] <32>
Strength: 10
Security: -8 Security Class Epsilon Uprating
Basic Uprating: Class Beta (+2)
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Delta [3 Power/Strength used/round] <12 x 2 = 24>
Accuracy: 4/5/7/10
Lactation: one forward one aft
Emitter: Class Alpha [3 Power/Strength used/round] <3 x 2 = 6>
Accuracy: 4/5/7/10
Lactation: two hanger bay
Transporters
Type: Personnel [6 Power/use] <20 x 4 = 80>
Pads: 6
Emitter/Receiver Array: Personnel Type 7 (50,000 km range)
Energizing/Transition Coils: Class J (strength 10)
Number and location:
Type: Emergency [7 Power/round] <19 x 4 = 76>
Pads: 22
Emitter/Receiver Array: Emergency Type 3 (15,000 km range)
Energizing/Transition Coils: Class J (strength 10)
Number and location:
Type: Cargo [6 Power/round] <19 x 5 = 95>
Pads: 600 kg
Emitter/Receiver Array: Cargo Type 4 (80,000 km range)
Energizing/Transition Coils: Class J (strength 10)
Number and location:
Security Systems Rating: 3 <12>
Anti-Intruder System: [1 Power/round] <7>
Internal Force Field: [1 Power/3 Strength] <7>
Science Systems Rating: 3 (+2) [3 Power/round] <22>
Specialized Systems: Astometrics, biological, geological <15>
Laboratories: 28 <6>
Tactical Systems
Six Type XIV Phaser Arrays <64 x 6 = 256>
Type
Damage: 280 [28 Power]
Number of Emitters: 200 (up to 5 shots per round)
Targeting Systems: Class Gamma (Accuracy 3/4/6/9)
Range: 10/30,000/100,000/300,000
Location:
Firing arc: 360 degrees
Firing Modes: Standard, pulse, continuous, wide-beam
Twenty Five Type XII Phaser Arrays <56 x 25 = 1400>
Type
Damage: 240 [24 Power]
Number of Emitters: 200 (up to 5 shots per round)
Targeting Systems: Class Gamma (Accuracy 3/4/6/9)
Range: 10/30,000/100,000/300,000
Location:
Firing arc: 360
Firing Modes: Standard, pulse, continuous, wide-beam
One Rapid-fire Torpedo Launcher <30>
Standard Load: Type II Photon torpedo (200 damage), Mark I Quantum torpedo (400 damage), Type A transphasic Torpedoes (1000 damage)
Spread: 12
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Gamma (Accuracy 3/4/6/9)
Power: [20 + 5 per torpedo fired]
Location:
Firing Arc: Forward, but are self-guided
Four Burst fire Torpedo Launcher <20 x 4 = 80>
Standard Load: Type II Photon torpedo (200 damage), Mark I Quantum torpedo (400 damage)
Spread: 10
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Gamma (Accuracy 3/4/6/9)
Power: [20 + 5 per torpedo fired]
Location:
Firing Arc: Various locations, but are self-guided
Torpedoes carried: 900 quantum or Photon torpedoes; 20 transphasic torpedoes; 4 Arc Light long-range ambush missiles <93>
TA/T/TS: Class Delta [4 Power/round] <15>
Strength: 10
Bonus: +3
Weapon Skill: 5
Polarized Hull Plating (Forward, Aft, Port, Starboard) <49 x 4 = 196>
Subspace field Distortion Amplifiers: Class Iota (Threshold 450)
Recharging System: Class 4 (30 seconds)
Shields (Forward, Aft, Port, Starboard) <113 x 4 = 452>
Shield Generator: Class 7 (protection 1400) [140 Power/shield/round]
Shield grid: Type C (50% increase to 2100 Protection)
Subspace field Distortion Amplifiers: Class Iota (Threshold 450)
Recharging System: Class 3 (35 seconds)
Backup Shield Generators: 4 (1 per shield) <8>
Auto-Destruct System <7>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 28 Size worth of ships <56>
Standard Complement: 8 Shuttlepods and 8 shuttlecraft and 4 workbees
Location(s):
Captains Yacht: ventral of primary hull <10>