Solar Plasma Collection, Power Systems and Solar Plasma Fuel Storage
Solar Plasma Collection, Power Systems and Solar Plasma Fuel Storage
The other day Stargate Universe was on and I was watching the ship as it was fueling up on solar plasma. I realized that both the Andromeda and the Destiny refueled in similar methods so I generated the following structures that can cross over between Andromeda and Stargate.
Ram Scoop Plasma Collector
SU’s Cost: 2 x size
Power: .5 x size per round of use
The Ram Scoop Solar Plasma Collector collects super heated solar plasma from the upper corona of a star and stores the charged particles as fuel for the ships reactors. The Ram Scoop Collector uses technology much like the tractor beams of a starship to collect the solar plasma for the ship but with high efficiency. The Scoop can collect enough solar plasma to fill the ships fuel tanks 1/2 SU per round (see: Solar Fuel storage tanks).
All dangerous materials that the stars eject into the upper corona are filtered out by the ships Ram Scoop Plasma Collector.
Solar Plasma Fuel Tank
SU’s Cost: 1 x size
Power: None
The Ram Scoop Solar Plasma Collector feeds directly into the ships Solar Plasma Fuel Tanks directly. The tanks are super insulated against the heat of the charged plasma from the upper corona. Most tanks for ships size 3 holds six months or better worth of fuel smaller ships hold at most a month’s worth. The tank can have additional storage of three months worth per +2 SU’s of space.
Rule of thumb the ship hold around 60 to 75 percent of the fuel needed to power the ship steadily for the duration of the ships time. To figure the amount of fuel it figures 12 rounds times 60 minutes x 24 hour x length of time (number of days) a ships fuel supply for the Andromeda it would be for 180 days 1,835,136,000 rounded up to 1,840,000,000. Yet the Andromeda will use only 234 power per round out just cruising around doing nothing special and that same fuel will last 455 days, however we all know that will never happen and it gets used up fast in a fight.
A ship would usually refuel when the ships stores are down to twenty to thirty percent but a warship might keep a full load not knowing when the next war is coming around.
Solar Plasma Conversion Reactors
SU’s Cost: see warp core charts
Power: None
The Solar Plasma Conversion Reactors change a portion of the charge particles and operate much the same as a standard Warp core.
Here is an example of the systems on the Andromeda Ascendant. This was just the first version of the ship that I came up on the file search when I went to generate the ship with these changes to the ship.
ANDROMEDA ASCENDANT - Tuesday, August 18, 2015
Class and Type: Glorious Heritage-class Heavy Cruiser
Commissioning Date: CY 9768 (4848 AD – 49th century)
Hull Systems
Size: 11
Length: 1301 meters
Beams: 976 meters
Height: 325 meters
Decks: 81
Mass: 8,000,000 metric tons
SU’s Available: 4000
SU’s Used: 3691
Hull Outer <44>
Hull Inner <44>
Resistance Outer Hull: 10 + 40 = 50 <12>
Resistance Inner Hull: 10 <12>
Heavy Armor Plating on exterior hull: (+40 resistance) <60>
Ablative/Reactive Armor: 1500 <300>
Structural Integrity Field [1 power/10 Protection/round]
Main: Class 5 (Protection 80/120) <35>
Backup: Class 5 (Protection 40) <18>
Backup: Class 5 (Protection 40) <18>
Specialized hull: Atmospheric Capability <11>
Planetfall Capability <11>
Personnel Systems
Crew/Passengers/Evac: 4000/250/30,000
Crew Quarters
Barracks: Houses 1415 crewmembers <24>
Spartan: 1000 <50>
Basic: 1000 <100>
Expanded: 800 <160>
Luxury: 32 <32>
Unusual: 3 <3>
Environmental Systems
Basic Life Support [13 Power/round] <44>
Reserve Life Support [7 Power/round] <22>
Emergency Life Support (66 emergency shelters) <22>
Gravity [6 Power/round] <11>
Consumable: 3 years worth <33>
Autochef (equal to a 24th century Food Replicators) [11 Power/round] <11>
Machine Shops [11 power/round of use] <22>
Asteroid Ore Processing and Kinetic Weapons Production (generates ten missile or one SU of smart bullet per hour) [33 power/round] <33>
Medical Facilities: 10 (+2) [10 Power/round] <50>
Recreation Facilities: 4 (one large recreation deck area, two small recreation deck, large eating facilities, two small lounges) [8 Power/round] <32>
Personal Transport: Jefferies tubes [0 Power/round] <11>
Fire Suppression System [1 Power/round when active] <11>
Cargo hold: 330,000 cubic meters <10>
Locations: 50 Cargo Bays
Escape Pods <24>
Number: 440
Capacity: 10 persons per pod
Propulsion Systems
Slipstream (10 light-years per round) [120 power/round per travel time] <80>
Sub-light Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] <10 x 4 = 40>
Location: aft port, aft starboard aft
AG Generators [11 power/round] <28>
Reaction Control System (.025c) [2 Power/ round when in use] <11>
Power Systems
Solar conversion generators: 2 Class 9/O (generates 460 Power/round) <101 x 2 = 202>
Locations: one port one starboard near the Exotic matter core for the slipstream drive
Ram Scoop Solar Plasma Collector [6 power/round of use] <22>
Sub-light Engine[s]: 4 Class 2 (generate 16 power/engine/round)
Auxiliary Power: 10 reactors (generate 5 Power/reactor/round) <30>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +200 Power transfer/round <75>
Fuel capacity 180 days (at full power): 1,840,000,000 <11>
Standard Usable Power: 984
Operations Systems
Bridge: Command Deck <55>
Computer
Cores: Main AI Core [5 Power/round] <22>
Cores: [5 Power/round] <22>
Uprating: Class Beta (+2) [2 Power/computer round] <8>
AI processor [11 power/round] <11>
Ship wide Integral Holographic Coverage AI (See notes) [22 power/round] <21>
ODN <33>
Self-Repair Systems [66 power/round] <44>
Navigational Deflector [5 Power/round] <44>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: forward
Sensor Systems
Long-range Sensors [5 Power/round] <30>
Range package: Type 1 (Accuracy 3/4/7/10)
High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0)
Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-10.0)
Strength Package: Class 5 (strength 5)
Gain Package: Class Beta (+2)
Coverage: Standard
Lateral Sensors [5 Power/round] <16>
Strength Package: Class 5 (strength 5)
Gain Package: Class Beta (+2)
Coverage: Standard
Navigational Sensors: [5 Power/round] <15>
Strength Package: Class 5 (strength 5)
Gain Package: Class Beta (+2)
Probes: 100 <10>
Sensor Skill: 4
Flight Control Systems
Autopilot: Shipboard systems (flight control) 4, Coordination 3 [1 Power/round in use] <15>
Navigational Computer
Main: Class 3 (+2) [2 Power/round] <4>
Backups: 2 <2>
Inertial Damping Field
Main <88>
Strength: 10 [3 Power/round]
Number: 4
Backup <22>
Strength: 7 [2 Power/round]
Number: 4
Attitude Control [3 Power/round] <3>
Communications Systems
Type: Class 2 [2 Power/round] <2>
Strength: 2
Security: -1
Emergency Communications: [2 Power/round] <1>
Bucking Cables
10 Emitter: Class Beta [3 Power/Strength used/round] <60>
Accuracy 5/6/8/11
Location: 6 aft and 4 forward
Security Systems Rating: 3 <12>
Anti-Intruder System: Yes [1 Power/round] <11>
Bulkhead doors [1 Power/round] <11>
Science Systems Rating: 2 (+1) [2 Power/round] <21>
Specialized Systems: 2 <10>
Hydroponics: 100,000 Cubic Meters of [11 power/round] <11>
Botanical Garden [11 power/round] <11>
Laboratories: 30 <6>
Tactical Systems
12 Point Defense Lasers 50Mw Turrets <14 x 12 = 168>
Type (Equal to a Type V Phaser Array)
Damage: 90 [9 Power]
Number of Emitters: 200 (up to 5 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 30,000/90,000/360,000/720,000 (any distance beyond this the weapon losses accuracy and the damage drops damage effectiveness by half)
Location: All turrets; two port forward angled 45 degrees off center line dorsal, two starboard forward angled 45 degrees off center line dorsal, two port dorsal, two starboard dorsal, two port aft angled 45 degrees off center line dorsal, two starboard aft angled 45 degrees off center line dorsal, two port forward angled 45 degrees off center line ventral, one starboard forward angled 45 degrees off center line ventral, one port ventral, two starboard ventral, two port aft angled 45 degrees off center line ventral, two starboard aft angled 45 degrees off center line ventral
Firing arc: 540 degrees
Firing Modes: Standard
Ammo: 500 (smart bullets, bursts per gun turret) <5>
Point Defense Lasers 50Mw Turrets Control <11>
12 Anti-Proton Cannons <15 x 12 = 180>
Type (Equal to a Type I Phaser Array)
Damage: 60 [6 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 30,000/90,000/360,000/720,000 (any distance beyond this the weapon losses accuracy and the damage drops damage effectiveness by half)
Location: All turrets; two port forward angled 45 degrees off center line dorsal, two starboard forward angled 45 degrees off center line dorsal, two port dorsal, two starboard dorsal, two port aft angled 45 degrees off center line dorsal, two starboard aft angled 45 degrees off center line dorsal, two port forward angled 45 degrees off center line ventral, one starboard forward angled 45 degrees off center line ventral, one port ventral, two starboard ventral, two port aft angled 45 degrees off center line ventral, two starboard aft angled 45 degrees off center line ventral
Firing arc: 540 degrees
Firing Modes: Standard
Anti-Proton Cannons Control <11>
Four Forward ELS Missile Tubes (High Yield/Torpedo Launcher) <23 x 5 = 115>
Standard Load: Various types of the Missiles (See Missile notes)
Spread: 5 (only one Nova bomb in launcher at a time)
Range: 90/2,700,000/9,000,000/18,000,000 (absolute maximum range of 27,000,000 km)
Targeting Systems: 3/4/6/9
Power: [20 + 5 per torpedo fired]
Location: ten forward ventral
Firing Arc: forward, but are self-guided
ELS Missile Weapons Control (High Yield launcher) <11>
Missiles Carried: 4400 (800 Offensive Kinetic Kill Missiles, 1000 Defensive Kinetic Kill Missiles, 800 Smart anti-ship Missiles, 700 Strategic Smart Anti-ship Missiles, 800 Strategic Multiple Warhead Kinetic Missiles, 260 Surface Attack Missiles, 40 Nova Bomb) <440>
TA/T/TS: Class Epsilon [6 Power/round] <18>
Strength: 11
Bonus: +3
Weapon Skill: 5
(no Shields)
Auto-Destruct System <11>
Auxiliary Spacecraft systems
Standard Shuttlebay(s): Capacity for 172 Size worth of ships <344>
Standard Complement: 18 fighters (36 RF-42 Centaur Tactical Fighters, 76 RA-26 Shrike Strike Fighters or Slip capable fighters), 12 assault Shuttles, 28 combat & sensor drones (12 AF/A-29 Phoenix Atmospheric Attack Craft and 16 ES-115 Oracle Heavy Sensor/Attack Drones), 12 Lancer Drop Pods
Location(s): twenty-two hangers two Large fighter Hangers Port/Starboard, ten small standard shuttle bays port and starboard
NOTES: The Andromeda can off load all of its offensive load in little over ten minutes with devastating effects, 441,000 damage to whatever the target can be targeted this does not include the Nova and defensive missiles. A single round of weapons payload of offensive missiles 4250 damage is devastating against nearly any ship that it comes against.
PERSONAL NOTE: Someday I would like to run a Dominion War like scenario where the Andromeda and Federation starships go to a mass battle like the B5/Star Trek crossover battle…
…or even a Star Wars The Return of the Jedi scenario against the Imperial Starfleet (25 Star Destroyers and one Super Star Destroyers) and the Second Death Star with the Andromeda and two or three companion ships of the Glorious Heritage-class Heavy Cruiser and a pair of Siege Perilous class ships as support vessels.