Multiple Tube Torpedo/Missile Launchers
I was looking for something else yesterday and found this in my notes that I think that could be useful to someone. It is an unused version of technology that I generated for Stargate Atlantis that is for their little glowing “Squid Missiles” I choose a different path for the launcher in going for a multiple (way above the standard 10 or 12) missiles from a single tube. What is put here is the weapon systems notes that I generated for Atlantis.
Multiple Tube Torpedo/Missile Launchers
SU’s Cost: costs as much for the basic launcher for each of the tubes mounted in a single group
Power Cost: 20 power per tube plus 5 per each torpedo/missile fired
The launcher can fire for the max amount of the torpedoes/missiles per tube up to 12 per tube this frees up the launcher to need only one targeting system and can be a slight savings but when damage to one tube is sustained the launcher is totally off line. High Yield launchers work the same.
Standard Version of Launcher
Enterprise refitted version
Type II Photon Torpedo Launcher <15 x 2 = 30>
Standard Load: Type II torpedo (200 damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral, starboard side (or port side) of structure attached to connecting inter hull
Firing Arc: Forward, but are self-guided
Remodeled version of Launcher
Twin Tube Type II Photon Torpedo Launcher <23>
Standard Load: Type II Photon Torpedo (200 damage)
Spread: 12 (six per tube)
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Power: [40 + 5 per torpedo fired]
Location: Forward Ventral of structure attached to connecting inter hull
Firing Arc: Forward, but are self-guided
This is a difference of seven SU’s but this is just a version that I have come up with and be extended up with multiple launchers using the same technique as here.
A Special Remodeled Version of Launcher I originally intended this for the Stargate Atlantis version of the city ship but never fully installed it. As seen in the Stargate SG1 series the ancient defense outpost fires thousands of the “Squid missiles” in a single volley against a Goa’uld mother ship. The weapon system is a devastating weapon that can be mounted somewhere on the planet.
Seven Tube Type II Photon Torpedo Launcher <(5 x 7 = 35) + ((12 ÷ 2 = 6) x 7 = 42) + 5 + 2 = 84>
Standard Load: Type II Photon Torpedo (200 damage)
Spread: 84 (12 per tube)
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Power: [140 + 5 per torpedo fired]
Location: not yet installed on a ship
Firing Arc: Forward, but are self-guided
This is the version I could see installed on a vessel that is very large and heavily armed and capable of firing on a single target with devastating effectiveness. Remolded version would be a power hog and destroying a single target in a single volley.
As a planetary defense weapon mounted somewhere outside of a city the weapon can fire a devastating attack on multiple orbiting ship. This would be a purely military weapon used as a weapon of mass destruction if mounted on a starship.