Prometheus-class in Multivector Attack Mode
Prometheus-class in Multivector Attack Mode
The other day some of us were talking about the Galaxy class in separation mode and the design that I presented. They said something about the only other ships that have separated the Prometheus and Kelvin universe’s Enterprise.
They pulled out a set of images that had the Prometheus in separation and all sections looked the same size in their scale. So I slipped over to https://www.ex-astris-scientia.org and poked around and took a good look at the images of the Prometheus on the page https://www.ex-astris-scientia.org/scans/sfvarious1.htm where there are many good images. With some measurements made I came up the sections of the ship to come up with the actual sizes and scale of each section of the ship. By no means are they are perfect in their sizes to make the ships section.
Like the Enterprise-D and E (http://forum.trek-rpg.net/showthread...separate-ships and http://forum.trek-rpg.net/showthread...-seperation-II), I thought that it needed to be done like the Galaxy and the sovereign classes. I set about making the ship into three and quickly discovered that much of the work had been done already for me. Below are the individual sections of the ship.
After I was finished, I thought that I would share it with you all. It is a little over sixty percent larger than the actual spacedock version. It is impressive that they are capable of going into combat separately with far more fire power than the separated sections of the Galaxy and sovereign classes.
Saucer
Class and Type: Prometheus-class Heavy Cruiser (Primary/Saucer section)
Commissioning Date: 2374
Hull Systems
Size: 6
Length: 267.36 meters
Beams: 173.47 meters
Height: 44.04 meters
Decks: 11
Mass: 700,000 metric tons
SUs Available: 2030
SUs Used: 1988
Hull Outer <24>
Hull Inner <24>
Resistance Outer Hull: 10 <12>
Resistance Inner Hull: 10 <12>
Ablative Armor: 800 <160>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 6 (Protection 90/130) <33>
Backup: Class 6 (Protection 50) <17>
Personnel Systems
Crew/Passengers/Evac: 284/51/2300
Crew Quarters
Basic: 290 <29>
Expanded: 30 <6>
Luxury: 12 <12>
Unusual:3 <3>
Environmental Systems
Basic Life Support [10 Power/round] <24>
Reserve Life Support [5 Power/round] <12>
Emergency Life Support (emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: one years’ worth <6>
Food Replicators [6 Power/round] <6>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <6>
Type: one Large unit [2 Power/replicator/round] <3>
Medical Facilities: 8 (+2) [8 Power/round] <40>
EMH Mark II [4 Power/round when active] <15>
Recreation Facilities: 4 (one main holodeck; two personal holodecks; large eating facilities; two small lounges) [8 Power/round] <32>
Personal Transport: Turbolifts; Jefferies tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Cargo hold:50,000 cubic meters <2>
Locations:
Escape Pods <5>
Number: 84
Capacity: 4 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 6D98 <113>
Speed: 6.0/9.2/9.982 [1 Power/.2 warp speed]
PIS: H (12 hours of Maximum warp) <16 >
Special configuration: Variable geometry <5>
Impulse Engine Type: Class 8 (.75c/.95c) [7/9 Power/round] <40>
Acceleration uprating: Class Bata (75% Acieration) [2 power/round when active] <4>
Location: aft
Reaction Control System (.025c) [2 Power/ round when in use] <6>
Power Systems
Warp Engine Type: Class 12/R (One per sub vessel) (generates 645 Power/round) <135>
Locations:
Impulse Engine[s]: 1 Class 8 (generate 64 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type E (generates 45 Power/round) <45>
EPS: Standard Power flow, +350 Power transfer/round <65>
Standard Usable Power: 709
Operations systems
Bridge: <30>
Separation Systems: Multivector Attack Mode [10 power/round in two rounds used] <12>
Computers (Bioneural)
Core: [7 power/round] <18>
Uprating: Class Beta (+2) [2 Power/computer round] <4>
ODN <18>
Navigational Deflector [5 Power/round] <24>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: forward on other sections
Sensor Systems
Long-range Sensors [5 Power/round] <58>
Range package: Type 7 (Accuracy 3/4/7/10)
High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.8/3.9-5.0)
Low Resolution: 17 Light-year (1/1.1-6.0/6.1-13.0/13.1-17)
Strength Package: Class 9 (strength 9)
Gain Package: Class Bata (+2)
Coverage: + 2000 substances/Phenomena
Lateral Sensors [5 Power/round] <30>
Strength Package: Class 9 (strength 9)
Gain Package: Class Bata (+2)
Coverage: + 2000 substances/Phenomena
Navigational Sensors: [5 power/round] <22>
Strength Package: Class 9 (strength 9)
Gain Package: Class Bata (+2)
Probes:20 <2>
Sensor Skill: 5
Flight Control Systems
Autopilot: Shipboard systems (flight control) 4, Coordination 4 [1 Power/round in use] <16>
Navigational Computer
Main: Class 3 (+2) [2 Power/round] <4>
Inertial Damping Field
Main <12>
Strength: 9 [3 Power/round]
Number: 1
Backup <3>
Strength: 6 [2 Power/round]
Number: 1
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Class 9 [2 power/round] <28>
Strength: 9
Security: -6 (Class Delta Uprating)
Basic Uprating: Class Beta (+2)
Emergency Communications: [2 Power/round] <1>
Holocommunications: <1>
Tractor Beams
Emitter: Class Delta [3 Power/Strength used/round] <12>
Accuracy: 4/5/7/10
Lactation: Forward of top section
Transporters
Type: Personnel [5 Power/use] <18>
Pads: 6
Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
Energizing/Transition Coils: Class I (strength 9)
Number and location:
Type: Emergency [7 Power/round] <18>
Pads: 22
Emitter/Receiver Array: Emergency Type 3 (15,000 km range)
Energizing/Transition Coils: Class I (Strength 9)
Number and location:
Type: Cargo [4 Power/round] <14>
Pads: 400kg
Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
Energizing/Transition Coils: Class I (strength 9)
Number and location:
Security Systems Rating: 4 <16>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 Power/3 Strength] <6>
Science Systems Rating: 3 (+2) [3 Power/round] <21>
Specialized Systems: 2, defined when ship is constructed <10>
Laboratories: 12 <4>
Tactical Systems
Top Dorsal Forward Starboard Phaser Array <30>
Type: X
Damage: 200 [20 power]
Number of Emitters: 120 (up to 3 shots per round)
Auto-Phaser Interlock: Accuracy 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: 180 degrees dorsal Starboard
Firing arc: 180 degrees dorsal starboard
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Top Dorsal Forward Port Phaser Array <30>
Type: X
Damage: 200 [20 power]
Number of Emitters: 120 (up to 3 shots per round)
Auto-Phaser Interlock: Accuracy 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: 180 degrees dorsal Port
Firing arc: 180 degrees dorsal Port
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Top Dorsal Aft Starboard Phaser Array <14>
Type: X
Damage: 200 [20 power]
Number of Emitters: 40 (up to 1 shots per round)
Auto-Phaser Interlock: Accuracy 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: 180 degrees dorsal Starboard
Firing arc: 180 degrees dorsal starbaord
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Top Dorsal Aft Port Phaser Array <14>
Type: X
Damage: 200 [20 power]
Number of Emitters: 40 (up to 1 shots per round)
Auto-Phaser Interlock: Accuracy 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: 180 degrees dorsal Port
Firing arc: 180 degrees dorsal Port
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Top Ventral Starboard Phaser Array <32>
Type: X
Damage: 200 [20 power]
Number of Emitters: 120 (up to 3 shots per round)
Auto-Phaser Interlock: Accuracy 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: Top section, Ventral Starboard (Concealed when sections joined)
Firing arc: 360 degrees Ventral starbaord
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Top Ventral Port Phaser Array <32>
Type: X
Damage: 200 [20 power]
Number of Emitters: 120 (up to 3 shots per round)
Auto-Phaser Interlock: Accuracy 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: Top section, Ventral Port (Concealed when sections joined)
Firing arc: 360 degrees Ventral Port
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Top Forward Dorsal Torpedo Launcher <18>
Standard Load: Type II photon torpedo (200 damage), Mark I Quantum torpedo (400 damage)
Spread: 10
Range: 15/350,000/1,500,000/4,050,000
Targeting System: Accuracy 3/4/6/9
Power: [20 + 5 per torpedo fired]
Location: top forward Dorsal
Firing Arc: Forward, but are self-guided
Top Aft Dorsal Torpedo Launcher <18>
Standard Load: Type II photon torpedo (200 damage), Mark I Quantum torpedo (400 damage)
Spread: 10
Range: 15/350,000/1,500,000/4,050,000
Targeting System: Accuracy 3/4/6/9
Power: [20 + 5 per torpedo fired]
Location: top Aft Dorsal
Firing Arc: Aft, but are self-guided
Torpedoes carried: 80 <8>
TA/T/TS: Class Gamma [2 power/round] <12>
Strength: 9
Bonus: +2
Weapon Skill: 5
Shields (Forward, Aft, Port, Starboard) <109 x 4 = 436>
Shield Generator: Class 6 (protection 1200) [120 power/shield/round]
Shield grid: Type C (50% increase to 1800 Protection)
Subspace field Distortion Amplifiers: Class Theta (Threshold 400)
Shield Recharging System: Class 3 (regenerates 40 protection per round; shield recharge time 20 seconds) [1 power/point regenerated/round]
Backup Shield Generators: 4 (1 per shield) <8>
Auto-Destruct System <6>
Auxiliary Spacecraft systems
Shuttlebay(s): none