-
Masters of Orion Aliens
For more variety on gaming nights, here are conversions from Masters of Orion.
Cynoids
STR- 50+4d10
END- 60+4d10
INT- 55+3d10
DEX- 30+3d10
CHR- 45+3d10
LUC- 1d100-10
PSI- 1d10-2
Full Maturation- 2 years
Middle Age- 200 years
Death by Aging- 1000-2000 years
The Cynoids are a race of
cyborgs. They are sealed into
mechanical shells shortly after birth.
This intimate link with technology gives
them great skill with machines.
Frankenstein Systems Scheme
Name: Cynoids
Description: The Cynoids are a race of
cyborgs. They are sealed into
mechanical shells shortly after birth.
This intimate link with technology gives
them great skill with machines.
Base Technologies;
Computers: Federation
Cloak: None
Warp Drive: Romulan
Impulse Drive: Romulan
Shields: Romulan
Beams: Klingon
Missiles: Gorn
-
Meklars
STR- 60+3d10
END- 60+3d10
INT- 60+3d10
DEX- 45+3d10
CHR- 35+3d10
LUC- 1d100
PSI- 1d10
Lifespan- At least several thousand years.
Frankenstein Systems Scheme
Name: Meklars
Description: These boneless creatures use cybernetics in
all areas of life, excel in technological Triangle
pursuits. They are fairly gregarious with other
races, but like others to keep their word.
Base Technologies;
Computers: Romulan
Cloak: None
Warp Drive: Romulan
Impulse Drive: Klingon
Shields: Romulan (Class 15 max)
Beams: Klingon
Missiles: Klingon
-
Myrsharn
STR- 50+3d10
END- 60+3d10
INT- 30+3d10
DEX- 60+3d10
CHR- 30+3d10
LUC- 1d100-15
PSI- 1d100-30
Full Maturation- 12 years
Middle Age- 35 years
Death by Aging- 90-100 years
The catlike Mrrshan are the only
other major species that is matriarchal.
They are proud warriors with a rigid
code of honor, but that honor did them
no good when they instigated the
rebellion against the New Orions. The
Mrrshan were the first to feel the fury of
the White Fleet. Now they control only
a handful of worlds and dream of the
days when honor meant something in the
Orion Senate.
Frankenstein Systems Scheme
Name: Myrsharn
Description: These Caitan-like felinoids are extremely
large, warlike and savage - things their Klingon
neighbors like. They have no honor system or
transporters though, so they remain "small-fry".
Base Technologies;
Computers: Klingon (WDF = 140 max)
Cloak: None
Warp Drive: Romulan
Impulse Drive: Klingon
Shields: Orion (Class X max)
Beams: Klingon
Missiles: Gorn
Frankenstein Systems Scheme
Name: Myrsharn
Description: These Caitan-like felinoids are extremely
large, warlike and savage - things their Klingon
neighbors like. They have no honor system or
transporters though, so they remain "small-fry".
Base Technologies;
Computers: Klingon (WDF = 140 max)
Cloak: None
Warp Drive: Romulan
Impulse Drive: Klingon
Shields: Orion (Class X max)
Beams: Klingon
Missiles: Gorn
-
Alkari
STR- 40+3d10
END- 40+3d10
INT- 60+3d10
DEX- 50+3d10
CHR- 50+3d10
LUC- 1d100-20
PSI- 1d100-30
Full Maturation- 12 years
Middle Age- 40 years
Death by Aging- 110-120 years
The Alkari are the best pilots in
the known galaxy – which is not
surprising for a race of avians. Speaking
out against the New Orions has cost
them dearly, but there are rumors that
the Alkari are rebuilding their fleet in
secret. If the rumors are true the Alkari
may become a great power once again.
Frankenstein Systems Scheme
Name: Alkari
Description: The Alkari are the best pilots in
the known galaxy – which is not
surprising for a race of avians. Speaking
out against the New Orions has cost
them dearly, but there are rumors that
the Alkari are rebuilding their fleet in
secret. If the rumors are true the Alkari
may become a great power once again.
Base Technologies;
Computers: Klingon (Max WDF = 140)
Cloak: None
Warp Drive: Orion (Class X Max)
Impulse Drive: Gorn
Shields: Romulan
Beams: Klingon
Missiles: Romulan (Torps only)
-
Eoladi
STR- 30+3d10
END- 20+3d10 (but can survive in Gas Giants)
INT- 40+3d10
DEX- 40+3d10
CHR- 50+3d10
LUC- 1d100-20
PSI- 1d100-20
The Eoladi are living balloons
that float in the dense atmospheres of the
gas giant worlds on which they live.
They are neither strong nor durable, but
they can withstand extremes of cold and
pressure that would be instantly fatal to
most other species. Their many
tentacles also give them great skill at
fine manipulation.
-
Imseis
STR- 30+3d10
END- 30+3d10
INT- 40+3d10
DEX- 50+3d10
CHR- 60+3d10
LUC- 1d100-30
PSI- 1d100-20
Full Maturation- 6 years
Middle Age- 25 years
Death by Aging- 40-50 year
The Imsaeis are the cleverest of
the Ethereans, and also the largest.
Their society prizes ingenuity and
subtlety, but their delicate anatomy
makes them vulnerable to puncturing.
-
Silicoids
STR- 40+3d10
END- 65+3d10
INT- 60+4d10
DEX- 3d10
CHR- 35+2d10
LUC- 1d100-10
PSI- 1d100-10
Full Maturation- 1d6 years
Full Lifespan- tens of thousands of years
These are strange crystalline beings with poor agility, that eat minerals. Sometimes compared to Tholians.
Frankenstein Systems Scheme
Name: Silicoids
Description: These xenophobic living rocks live in the worst
places imaginable, and their ships are always sheathed
in heavy armor. No wonder few ever willingly make
contact with these Tholian allies and neighbors.
Base Technologies;
Computers: Gorn (WDF = 100 max)
Cloak: None
Warp Drive: Gorn
Impulse Drive: Romulan (mega-types)
Shields: Federation (Class 15 max)
Beams: Klingon
Missiles: None
-
Elerians
STR- 40+3d10 (30+3d10 for Females)
END- 45+3d10 (35+3d10 for Females)
INT- 50+3d10
DEX- 50+3d10
CHR- 50+3d10
LUC- 1d100-15
PSI- 1d100-15 (1d100 for Females)
Full Maturation- 16 years
Middle Age- 65 years
Death by Aging- 300-400 years
The Eleri Matriarchy was once
one of the greatest powers in the Orion
Sector, but now the race is a mere
remnant of what it once was. They live
on only as an example of the price of
opposing the Antarans – but some say
that the Antarans would have attacked
them even without that excuse, so great a
threat the Elerians' vast psychic pose.
Frankenstein Systems Scheme
Name: Eleri
Description: The Eleri Matriarchy was once
one of the greatest powers in the Orion
Sector, but now the race is a mere
remnant of what it once was. They live
on only as an example of the price of
opposing the Antarans – but some say
that the Antarans would have attacked
them even without that excuse, so great a
threat the Elerians' vast psychic pose.
Base Technologies;
Computers: Romulan (Max WDF = 140)
Cloak: None
Warp Drive: Romulan (Multiples)
Impulse Drive: Romulan (Multiples)
Shields: Gorn
Beams: Klingon
Missiles: Gorn
-
Evon
STR- 40+3d10
END- 40+3d10
INT- 60+3d10
DEX- 40+3d10
CHR- 25+3d10
LUC- 1d100-25
PSI- 1d100-20
Full Maturation- 13 years
Middle Age- 60 years
Death by Aging- 160-170 years
The mysterious Evon were
among the races of the Antaran
Hegemony. They avoid the mistrust that
plagues the Darloks by using their skill
at deceit to keep their own secrets rather
than uncover the secrets of others. If the
Evon have a failing, it's not caring
enough about others to uncover their
secrets.
Frankenstein Systems Scheme
Name: Evon
Description: The mysterious Evon were
among the races of the Antaran
Hegemony. They avoid the mistrust that
plagues the Darloks by using their skill
at deceit to keep their own secrets rather
than uncover the secrets of others. If the
Evon have a failing, it's not caring
enough about others to uncover their
secrets.
Base Technologies;
Computers: Klingon (Max WDF = 140)
Cloak: Klingon (Max Class = XI)
Warp Drive: Federation (Multiples)
Impulse Drive: Klingon (Multiples)
Shields: Klingon
Beams: Gorn
Missiles: Klingon
-
Psilons
STR- 10+3d10
END- 30+3d10
INT- 70+3d10
DEX- 30+3d10
CHR- 50+3d10
LUC- 1d100
PSI- 1d100+30
Full Maturation- 6 years
Middle Age- 250 years
Death by Aging- 500-600 years
The Psilons are hailed as the
most talented researchers in the galaxy
(with the possible exceptions of the
Orions and Antarans). The Psilons' great
scientific skills offset their serious lack
of physical ability.
Frankenstein Systems Scheme
Name: Psilon
Description: These delicate humanoids possess some
telepathic power, and very advanced technology.
Thier self-absorption keeps them limited, still
the Federation is glad to have them!
Base Technologies;
Computers: Federation (mega-types)
Cloak: Klingon (mega-types)
Warp Drive: Federation (upto 4 per ship)
Impulse Drive: Federation (mega versions)
Shields: Federation (layered & mega-types)
Beams: Federation (mega-types)
Missiles: Romulan (both)
-
Nommo
STR- 30+3d10
END- 40+3d10
INT- 40+3d10
DEX- 60+3d10
CHR- 45+3d10
LUC- 1d100-5
PSI- 1d100-30
Full Maturation- 10 years
Middle Age- 40 years
Death by Aging- 70-80 years
The Nommo are the result of
genetic experiments conducted on
Trilarian subjects. These nautiloid
beings once lived on the same world as
their parent race but have since branched
out to make a place of their own.
Nommo see war and expansion as their
sacred duties – which does nothing to
endear them to more peaceful races.
Frankenstein System Scheme
Name: Nommo
Description: The Nommo are the result of
genetic experiments conducted on
Trilarian subjects. These nautiloid
beings once lived on the same world as
their parent race but have since branched
out to make a place of their own.
Nommo see war and expansion as their
sacred duties – which does nothing to
endear them to more peaceful races.
Base Technologies;
Computers: Gorn (Max WDF = 100)
Cloak: None
Warp Drive: Gorn
Impulse Drive: Klingon
Shields: Romulan
Beams: Klingon
Missiles: Gorn (Both)
-
Klackons
STR- 50+4d10
END- 50+4d10
INT- 40+3d10
DEX- 30+3d10
CHR- 15+3d10
LUC- 1d100-20
PSI- 1d100-40
Full Maturation- 8 years
Middle Age- 40 years
Death by Aging- 70-80 years
Klackons are coldly rational
beings. Each one is bred into a caste for
which the individual's talents are best
suited. Klackons are fierce warriors
whose rapid rate of population increase
forces them to be expansionists.
Frankenstein System Scheme
Name: Klackon
Description: These vaguely humanoid insects form a hive-
mind to direct their species. They are extremely
industrious, and expansionist. No other races can
compete with their Anti-Triangle devotion.
Base Technologies;
Computers: Gorn
Cloak: None
Warp Drive: Klingon
Impulse Drive: Romulan
Shields: Klingon (Class 15 max)
Beams: Gorn
Missiles: Klingon
-
Tachidi
STR- 60+4d10
END- 60+4d10
INT- 35+3d10
DEX- 20+3d10
CHR- 10+2d10
LUC- 1d100-25
PSI- 1d100-55
Full Maturation- 30 years
Middle Age- 90 years
Death by Aging- 170-180 years
The Tachidi are even fiercer than
their Klackon cousins, but fortunately
don't reproduce quite so quickly. The
Magnate races remember the terrifying
sight of Tachidi troops ravaging their
worlds. What the Tachidi lack in brains
and creativity they more than make up
for in sheer physical power.
Frankenstein Systems Scheme
Name: Tachidi
Description: The Tachidi are even fiercer than
their Klackon cousins, but fortunately
don't reproduce quite so quickly. The
Magnate races remember the terrifying
sight of Tachidi troops ravaging their
worlds. What the Tachidi lack in brains
and creativity they more than make up
for in sheer physical power.
Base Technologies;
Computers: Klingon (Max WDF = 140)
Cloak: None
Warp Drive: Gorn
Impulse Drive: Gorn
Shields: Klingon
Beams: Romulan
Missiles: Klingon
-
Darloks
STR- 40+3d10
END- 40+3d10
INT- 40+3d10
DEX- 40+3d10
CHR- 40+3d10
LUC- 1d100
PSI- 1d100
Full Maturation- 14 years
Middle Age- 120 years
Death by Aging- 500-600 years
Darloks are reptilians with a
generally humanoid shape when in their
natural forms, but one doesn't always see
their natural forms. Darloks are
shapeshifters with a gift for hiding. This
natural bent toward espionage makes it
hard for other races to trust them. They
paid the price for speaking out against
the New Orions, and now there are only
a handful of Darloks left. At least, that's
how it looks. One can't always tell when
they can appear to be of almost any other
species…
Frankenstein Systems Schemes
Name: Darlok
Description: A mysterious race who no-one has seen in
person, and are rumored to be shape-shifters. They
possess no known worlds, and have been encountered
in the most unlikely places...
Base Technologies;
Computers: Gorn (low, WDF = 100 max)
Cloak: Romulan (high, Class 12 max)
Warp Drive: Klingon (medium)
Impulse Drive: Federation (high)
Shields: Federation (high)
Beams: Romulan (medium)
Missiles: Romulan (plasma only)
-
Name: Grendarl
Description: The Grendarl are by far the most
feared close combatants in the galaxy.
Their cruel treatment of prisoners is
legend throughout the Orion Sector, and
they are universally hated for it. Only
the Tachidi and Bulrathi can match the
brute power of Grendarl shock troops.
Base Technologies;
Computers: Romulan (Max WDF = 140)
Cloak: None
Warp Drive: Gorn
Impulse Drive: Klingon
Shields: Klingon
Beams: Orion
Missiles: Klingon
Biological Data
STR- 60+3d10
END- 60+3d10
INT- 20+3d10
DEX- 30+3d10
CHR- 15+3d10
LUC- 1d100-15
PSI- 1d10-2
Full Maturation- 14 years
Middle Age- 30 years
Death by Aging- 50-60 years