Achilles-class from "Dominion Wars"
I couldn't find stats for the cool looking USS Imperius from the DS9 game "Dominion Wars" (commanded by the rescued Captain THOMAS Riker), so I had a go. It is my first effort at using the construction rules, so once I had put all the cool things in - regenerative shielding, ablative armour, lots of power, speed etc, I found that there was not a lot of space for weapons. I decided to make this its Achilles heel - pun intended - that it is normally used to soak up damage and kill things in conjunction with other ships.
See what you think - any changes to make it better would be welcome...
ACHILLES CLASS
Class and Type: Achilles-class Heavy Frigate
Commissioning Date: 2368
HULL SYSTEMS
Size: 7
Length: 485.67 metres
Beam: 325.51 metres
Height: 98.41 metres
Decks: 21
Mass: 3 245 000 metric tonnes
SUs Available: 2 750
SUs Used: 2703
HULL
Outer 28
Inner 28
RESISTANCE
Outer Hull: 10 12
Inner Hull: 10 12
Ablative Armour: 1400 280
STRUCTURAL INTEGRITY FIELD
Main: Class 7 (Protection 100/150)
[1 Power/10 Protection/Round] 37
Backup: Class 7 (Protection 50)
[1 Power/10 Protection/Round] 19
Backup: Class 7 (Protection 50)
[1 Power/10 Protection/Round] 19
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 633/80/7 500
CREW QUARTERS
Spartan: none
Basic: 600 60
Expanded: 120 24
Luxury: 20 20
Unusual: 2 2
ENVIRONMENTAL SYSTEMS
Basic Life Support [12 Power/round] 28
Reserve Life Support [6 Power/round] 14
Emergency Life Support [42 emergency shelters] 14
Gravity [4 Power/round] 7
Consumables: 2 years worth 14
Food Replicators [7 Power/round] 7
Industrial Replicators 13
Type: Network of small replicators
[2 Power/round]
Type: 2 large units
[2 Power/replicator/round]
Medical Facilities: 8 (+2) [8 Power/round] 40
EMH Mark IV [6 Power/round] 20
Recreational Facilities: 7 [14 Power/round] 56
Personnel Transport: Turbolifts, Jeffires Tubes
[2 Power/round] 21
Fire Supression [1 Power/round when active] 7
Cargo Hold: 100 000 cubic metres 3
Location: Saucer Section, aft
Escape Pods 6
Number: 100
Capactiy: 8 persons per pod
PROPULSION SYSTEMS
WARP DRIVE
Nacelles: Type 8 138
Speed: 8.0/9.6/9.95
PIS: Type J (48 hours of maximum warp) 20
IMPULSE ENGINE
Type: Class 6 (.75c/.9c) [7/9 Power/round] 30
Location: Saucer section, aft
IMPULSE ENGINE
Type: Class 6 (.75c/.9c) [7/9 Power/round] 30
Location: Aft of engineering
Reaction Control System (.025c) [2 Power/round
when in use] 7
POWER SYSTEMS
WARP ENGINE
Type: Class 13/S (generates 699 power/round) 140
Location: engineering
Impulse Engine[s]: 2 class 6 (generate 48 power/
engine/round)
Auxiliary Power: 4 reactors (generate 5 power/
engine/round) 12
Emergency Power: Type E (generates 45 power/
round) 45
EPS: Standard Power Flow, +300 Power transfer/
round) 67
Standard Usable Power: 795
OPERATIONS SYSTEMS
Bridge: Saucer section dorsal 35
BIO-NEURAL COMPUTER SYSTEM
Core 1: Saucer [7 Power/round] 21
Core 2: Saucer [7 Power/round] 21
Core 3: Engineering [7 Power/round] 21
ODN 21
Navigational Deflector [5 Power/round] 28
Range: 10/20 000/50 000/150 000
Accuracy: 5/6/8/11
Location: Saucer section, ventral
SENSOR SYSTEMS
Long-range Sensors [5 power/round] 42
Range Package: Type 5 (Accuracy 3/4/7/10)
High Resolution: 5 light years
(.5/.6-1.0/1.1-3.7/3.8-5.0)
Low Resolution: 15 light years
(1/1.1-4.0/4.1-12.0/12.1-15)
Strength Package: Class 8 (Strength 8)
Gain Package: Class Beta (+2)
Coverage: Standard
Lateral Sensors [5 power/round] 36
Strength Package: Class 8 (Strength 8)
Gain Package: Class Beta (+2)
Coverage: Standard
Probes: 40 4
Sensors Skill: 5
FLIGHT CONTROL SYSTEMS
Autopilot: Shipboard Systems (Flight Control)
(3), Co-ordination 3 [1 power/round in use] 12
Navigational Computer
Main: Class 3 (+2) [2 power/round] 4
Backups: 2 2
Inertial Damping Field
Main 56
Strength: 9 [3 Power/round]
Number: 4
Backup 8
Strength: 6 [2 Power/round]
Number: 2
Attitude Control [1 Power/round] 1
COMMUNICATIONS SYSTEMS
Type: Class 9 [2 Power/round] 25
Strength: 9
Security: -4 (Class Gamma uprating)
Basic Uprating: Class Beta (+2)
Emergency Communications: Yes [2 Pwr/rnd]
TRACTOR BEAMS
Emitter: Class Delta [3 Power/Str used/round] 12
Accuracy: 4/5/7/10
Location: Ventral Engineering Hull, below
navigational deflector
Emitter: Class Delta [3 Power/Str used/round] 12
Accuracy: 4/5/7/10
Location: Forward dorsal
Emitter: Class Alpha [3 Power/Str used/round] 3
Accuracy: 5/6/8/11
Location: Shuttlebay
TRANSPORTERS
Type: Personnel [4 Power/use] 64
Pads: 6
Emit./Rec. Array: Personnel Type 6 (40 000 km)
Energizing/Transition Coils: Class G (Strength 7)
Number and Location: 2 in saucer, 1 in eng.
Type: Emergency [7 Power/use] 64
Pads: 20
Emi./Rec. Array: Emerg. Type 3 (15 000 km)
Energizing/Transition Coils: Class H (Strength 8)
Number and Location: 2 in saucer, 1 in eng.
Type: Cargo [4 Power/use] 52
Pads: 400 kg
Emit./Rec. Array: Cargo Type 3 (40 000 km)
Energizing/Transition Coils: Class H (Strength 8)
Number and Location: one in shuttlebay, others in cargo bay.
Cloaking Device: None
SECURITY SYSTEMS
Rating: 4 16
Anti-Intruder System: Yes [1 Power/round] 7
Internal Force Fields [1 Power/3Strength] 7
SCIENCE SYSTEMS
Rating: 2 (+1) [2 Power/round] 17
Specialized Systems: none
Laboratories: 10 2
TACTICAL SYSTEMS
Saucer Dorsal Phaser Array 48
Type: X
Damage: 200 [20 power]
Number of Emitters: 200 [5 shots/round]
Auto-Phaser Interlock: Acc. 4/5/7/10
Range: 10/30 000/100 000/300 000
Location: Saucer Section, dorsal
Firing Arc: 405 degrees, dorsal
Firing Modes: Std, Continuous, Pulse, Wide-Beam
Saucer Ventral Phaser Array 48
Type: X
Damage: 200 [20 power]
Number of Emitters: 200 [5 shots/round]
Auto-Phaser Interlock: Acc. 4/5/7/10
Range: 10/30 000/100 000/300 000
Location: Saucer Section, ventral
Firing Arc: 405 degrees, ventral
Firing Modes: Std, Continuous, Pulse, Wide-Beam
Saucer Aft Dorsal Phaser Array 23
Type: X
Damage: 200 [20 power]
Number of Emitters: 80 [2 shots/round]
Auto-Phaser Interlock: Acc. 4/5/7/10
Range: 10/30 000/100 000/300 000
Location: Saucer aft, dorsal
Firing Arc: 360 degrees, dorsal
Firing Modes: Std, Continuous, Pulse, Wide-Beam
Engineering Forward Ventral Phaser Array 23
Type: X
Damage: 200 [20 power]
Number of Emitters: 80 [2 shots/round]
Auto-Phaser Interlock: Acc. 4/5/7/10
Range: 10/30 000/100 000/300 000
Location: Saucer aft, ventral
Firing Arc: 360 degrees, ventral
Firing Modes: Std, Continuous, Pulse, Wide-Beam
Eng. Amidships Starboard Ventral Array 14
Type: X
Damage: 200 [20 power]
Number of Emitters: 40 [1 shots/round]
Auto-Phaser Interlock: Acc. 4/5/7/10
Range: 10/30 000/100 000/300 000
Location: Eng, Amid., starboard, ventral
Firing Arc: 180 degrees, starboard, ventral
Firing Modes: Std, Continuous, Pulse, Wide-Beam
Engineering Amidships Port Ventral Array 14
Type: X
Damage: 200 [20 power]
Number of Emitters: 40 [1 shots/round]
Auto-Phaser Interlock: Acc. 4/5/7/10
Range: 10/30 000/100 000/300 000
Location: Eng, Amid., port, ventral
Firing Arc: 180 degrees, port, ventral
Firing Modes: Std, Continuous, Pulse, Wide-Beam
Saucer Dorsal Pulse Phaser Array 47
Type: X Pulse
Damage: 250 [25 power]
Number of Emitters: 200 [5 shots/round]
Auto-Phaser Interlock: Acc. 3/4/6/9
Range: 10/30 000/100 000/300 000
Location: Saucer, forward, dorsal
Firing Arc: forward
Firing Modes: Std, Continuous, Pulse, Wide-Beam
Forward Dorsal Starboard Torpedo Launcher 16
Standard Load: Mark I quantum torpedo (400 dmg)
Spread: 6
Range: 15/350 000/1 500 000/4 050 000
Targeting System: Accuracy 3/4/6/9
Power: [20 + 5 per torpedo fired]
Location: Starboard dorsal
Firing Arc: Forward, but are self guided
Forward Dorsal Port Torpedo Launcher 16
Standard Load: Mark I quantum torpedo (400 dmg)
Spread: 6
Range: 15/350 000/1 500 000/4 050 000
Targeting System: Accuracy 3/4/6/9
Power: [20 + 5 per torpedo fired]
Location: Port dorsal
Firing Arc: Forward, but are self guided
Forward Ventral Torpedo Launcher 16
Standard Load: Mark I quantum torpedo (400 dmg)
Spread: 6
Range: 15/350 000/1 500 000/4 050 000
Targeting System: Accuracy 3/4/6/9
Power: [20 + 5 per torpedo fired]
Location: Ventral, beneath engineering
Firing Arc: Forward, but are self guided
Aft Starboard Torpedo Launcher 16
Standard Load: Mark I quantum torpedo (400 dmg)
Spread: 6
Range: 15/350 000/1 500 000/4 050 000
Targeting System: Accuracy 3/4/6/9
Power: [20 + 5 per torpedo fired]
Location: Aft Starboard
Firing Arc: Forward, but are self guided
Aft Port Torpedo Launcher 16
Standard Load: Mark I quantum torpedo (400 dmg)
Spread: 6
Range: 15/350 000/1 500 000/4 050 000
Targeting System: Accuracy 3/4/6/9
Power: [20 + 5 per torpedo fired]
Location: Aft port
Firing Arc: Forward, but are self guided
Torpedoes Carried: 600 60
TA/T/TS: Class Epsilon [6 Power/round] 18
Strength: 11
Bonus: +3
Weapons Skill: 5
Shields (Forward, Aft, Port, Starboard) 119 (x4)
Shield Generator: Class 6 (Prot. 1200) [120 Pwr/rnd]
Shield Grid: Type C (50% increase to 1800 prot.)
S.F.D.A.: Class Eta (Threshold 310)
Recharging System: Class 1 (45 secs)
Regenerative Force Fields: Class 3 (40 pts/round)
Backup Shield Generators: 4 (1 per shield) 8
Auto Destruct System 7
AUXILIARY SPACECRAFT SYSTEMS
Shuttlebay: Capacity for 10 size worth of ships 20
Std. Complement: 2 Size 3 ships, 2 runabouts
Location: Aft of bridge
Captain’s Yacht: Yes 10
OK Cadet, Design Review Time!
OK Phoenix 101, its critique time! :D
My recommendations:[list=8][*]Reduce your armor to 1000. This should be sufficient for protection and free up points for other uses.[*]A little crew heavy. A frigate of that size could probably get by with 450 crew (plus extra personnel). Also reduce the number of luxury quarters. A tactical vessel like this could get by with probably 4 to 6 at most.[*]Reduce EMH to Mark II (III and IV were not developed until later).[*]Since your ship is a tactical vessel, I suggest reducing the Recreation rating to a 5 to reflect this.[*]I suggest using 6D97 nacelles for your warp drive. Since the Achilles class is designed similar to the Intrepid class, the ship's performance will be similar. Also reduce your PIS to Type H to reflect limits on large starships.[*] Get an upgrade for your computers (Class Beta)[*]Don't forget a backup TA/T/TS!![*] Regenerative Shields have a recharge time of 20 seconds, so you don't need a separate recharging system. Use the points to boost your threshold to the maximum of 400.[/list=8] Hope this helps! :D