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Relitivity
Well Dave's been bugging me to post this so here it is. It's not fancy but will get you where you need to go.
WELLS-CLASS FEDERATION TIMESHIP
Class and Type: Wells-Class Timeship "Cruiser"
Commissioning Date: Some time after the 29th century
HULL SYSTEMS
Size: 6
Length: 335 meters
Beams: 175 meters
Height: 57 meters
Mass: 800,000 metric tonnes
Decks: 19
SUs Available: 2377
SUs used: 2272
HULL
Outer 24
Inner 24
RESISTANCE
Outer Hull: 8 9
Inner Hull: 8 9
STRUCTURAL INTEGRETY FIELD
Main: Class 7 (Protection 100/150) 36
[1 power/10 protection/round]
Backup: Class 6 (protection 45) 17
[1 power/10 protection/round]
Backup: Class 6 (protection 45) 17
[1 power/10 protection/round]
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 150/65/3,550
Crew Quarters
Spartan: None
Basic: 250 25
Expanded: 30 6
Luxury: 5 5
Unusual: 2 2
ENVIROMENTAL SYSTEMS
Basic Life Support [10 power/round] 24
Reserve life support [5 power/round] 12
Emergency Life support [36 power/round] 12
Gravity [3 power/round] 6
Consumables: 3 years worth 18
Food Replicator [6 power/round] 6
Industrial Replicator [6 power/round] 9
Type: network of small replicators [2 power/replicator /round]
Type: 1 large unit
[2 power/replicator /round]
Medical Facility: 10 (+2) 50
EMH Mark X [10 power/round] 20
Recreational Facility: 5 40
[10 power/round]
Personal Transportation: Turbolift, Jeffries
Tubes, [2 power/round] 18
Fire suppression System 6
[1 power/when active]
Cargo holds: 100,000 cubic meters 3
Location: Lower Cargo bays 1-2 (accessible on
ventral side of ship) 3- 4 accessible through
shuttle bay. Several smaller bays through out
the ship.
Emergency Escape Pod 8
Numbers: 140
Capacity: 8 persons per pod
PROPULSION SYSTEMS
Transwarp Temporal Warp Drive 90
[90 power/round]
Impulse Engines
Type: Class 7 (.75c /.92c) 35
[7/9 power/round]
Reaction Control System (.025) 6
[2 power/ when used]
Auxiliary thrusters 3
[2 power/ when used]
POWER SYSTEMS
Warp engine core
Type: Class 12/R 130
Location: Deck 11-19
(Generates 600 power/engine/round)
Impulse Engines: 1 class 7
(Generates 56 power/engine/round)
Auxiliary Power: 4 reactors 12 (generate 5 power/reactor/round)
Emergency Power: Type D 40
(Generate 40 power/reactor/round)
EPS: Standard power flow, +300 power 60
transpher round)
Standard power available: 656
OPERATIONS SYSTEMS
Bridge 30
Computers (Bio-neural)
Core 1: Decks 6-7 [7 power/round] 18
Core 2: Deck 15-17 [7 power/round] 18
Uprating: Class Beta (+2) 8
[2 power/computer round]
ODN 18
Navigational Deflector [5 power/round] 24
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: forward Ventral
Auxiliary Deflector [5 power/when used] 6
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: forward Dorsal
SENSOR SYSTEM
Long-range Sensor [5 power/round] 71
Range package: Type 8
Accuracy: 3/4/7/10
High-resolution: .5/.6-1.0/1.1-4.5/4.6-6.0
Low-resolution: 1/1.1-6.5/6.6-13.5/13.6-18
Strength package: Class 10 (Strength 10)
Gain package: Class Beta (+2)
Coverage: detects an additional 8000
substances
Navigational Sensor [5 power/round] 28
Strength package: Class 10 (Strength 10)
Gain package: Class gamma (+3)
Coverage: detects an additional 8000
substances
60 Probes 6
FLIGHT CONTROL SYSTEMS
Autopilot: Shipboard system (Flight 12
controls) 3, Coordination 3, [1 power
/rounding use]
Navigational Computer
Main Class 3 (+2) [2 power/rounds] 4
Backups: Class 2 (+1) 2
[2 power/rounds]
INERTIAL DAMPENTING FIELDS
Main: 48
Strength: 9 [3 power/round]
Number: 4
Backup:
Main: 12
Strength: 6 [2 power/round]
Number: 4
Attitude Control [1 Pwr/round] 1
COMMUNICATIONS SYSTEM
Type: Class 10 [2 power/round] 32
Strength: 10
Security: Class Epsilon (-3)
Basic Uprating: Class Bata (+2)
Emergency Communications 1
[2 power/round]
TRACTOR BEAMS
Emitter: Class Delta 12
[3 power/strength used]
Location: Ventral
Accuracy: 4/5/7/10
Emitter: Class Alpha 3
[3 power/strength used]
Location: main shuttle bay
Accuracy: 5/6/8/11
TRANSPORTERS
Type: Temporal [7 power use] 50
Type: 15
Pads: 5
Emitters (Receiver Array/Personnel
Type (3 light-years range)
energizing/transition coils (Class J)
Strength: 10
Number Location: 2, deck one main Bridge,
backup on deck 12.
Type: Personnel [4 power/use] 32
Type:
Pad: 4
Emitters (Receiver Array/Personnel
Type 6 (40,000 km range) energizing
/transition coils (Class H) (strength 8)
Number and locations: Two on deck four
and two on deck twelve.
Type: Emergency [5 power/use] 32
Type:
Pad: 16
Emitters (Receiver Array/Personnel
Type 6 (15,000 km range) energizing
/transition coils (Class H) Strength 8
Number and locations: deck three, deck
seven, deck thirteen, and deck seventeen.
Type: Cargo [4 power/use] 39
Pads: 400 kg
Emitters (Receiver Array/Personnel
Type 6 (40,000 km range) energizing
/transition coils (Class H) (strength 8)
Number and locations: three in cargo bays
1-3.
CLOAKING DEVICE: Class 10 48
[40 power/class/round]
Interphasic Cloaking Device
SECURITY SYSTEMS
Rating: 4 16
Anti-intruder systems 6
[1 power/round]
Internal Force field 6
[1 power/ 3 strength]
SCIENCE SYSTEMS
Rating 3 (+2) [3 Power/round] 21
Specialization system: Two dedicated when
the ship is constructed. In Case of this class
these are temporal labs. 10
Labatories: 30 6
TACTICAL SYSTEMS
Type: XV Temporal Disruptors 58
Damage: 500 (50 power)
Number of emitters: 300 (up to 8 shots)
Auto interlock: Accuracy: 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: Forward Ventral Port &
Starboard
Firing Arc: 360 degrees Ventral
Firing Modes: Standard, continuous, pulse,
wide-beam
Type: XV Temporal Disruptors 58
Damage: 500 (50 power)
Number of emitters: 300 (up to 8 shots)
Auto interlock: Accuracy: 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: Forward Dorsal Port &
Starboard
Firing Arc: 360 degrees Dorsal
Firing Modes: Standard, continuous, pulse,
wide-beam
Type: XV Temporal Disruptors 57
Damage: 500 (50 power)
Number of emitters: 200 (up to 5 shots)
Auto interlock: Accuracy: 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: Aft Ventral Port &
Starboard
Firing Arc: 360 degrees Ventral
Firing Modes: Standard, continuous, pulse,
Type: XV Temporal Disruptors 57
Damage: 500 (50 power)
Number of emitters: 200 (up to 5 shots)
Auto interlock: Accuracy: 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: Aft Dorsal Port &
Starboard
Firing Arc: 360 degrees Ventral
Firing Modes: Standard, continuous, pulse,
Forward Torpedo Launcher 66
Standard loads: Temporal (1000)
Spread: 4
Range: 15/350,000/1,500,000/4,000,000
Targeting System: Accuracy 3/4/6/9
Power: [20+5 per torpedo]
Location: Ventral Forward port &
Starboard. Aft Dorsal spine.
Firing Arc: Self-guided
TORPEDOES CARRIED (100 Total) 50
Temporal Torpedoes (1000)
TA/T/TS: Class Beta [1 power/round] 9
Strength: 8
Bonus: +1
Weapons skill: 4
Temporal Shield 96 (x4)
(Forward, Aft, Port, Starboard)
Shield Generators: Class 7 (Protection 1400)
[140 power/shield/round]
shield grid: Type C (50% increase to 2100
protection)
subspace Field Distortion Amplifiers:
Class Iota (Threshold 450)
Recharging System: Class 4 (30 Seconds)
Backup shield generators: 4 (1 per shield)
Auto destruct System 4
AUXILERY SPACECRAFT SYSTEM 60
Shuttlebay: capacity for 30 SUs size worth of
Ships.
Standard Compliment: five Size 2 Shuttlecraft,
twenty size 1 shuttlecraft.
Note: By the way the drive for this ship is a figment that I came up with to fill the need.
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Cool
Any chance you could do an ICON conversion?
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ICON stats are in the Time Travel Sourcebook.
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This was an older write up that we did when we first got in to the games ans the design has changed a bit over time. weather or not it is the right place to place it here but here it is.
Federation Timeship "U.S.S. Relativity
Class and Type:
Hull Characteristics
Size: 6 (335 meters long x 175 meters wide x 57 meters height; mass 800,000 metric tons; 19 decks)
Resistance: 4
Structural Points: 120
Operational Characteristics
Crew/Passengers: 150/1000
[6 pwr/round]
Computers: 6
[6 pwr/round]
Transporters: 2 personnel, 2 cargo, 2 emergency 1 temporal
[8 pwr/round]
Tractor beam: 1 ad, 1 fv,
[2 pwr/round]
Propulsion and Power Characteristics
Temporal Transwarp System: 9.9999+ (48 hour)
[3/warp factor]
Impulse system: .8 c/ .99 c
[8/9 pwr/round]
Power: 440
Sensor Systems
Long-range Sensors: +5/50 light-years
[6 pwr/round]
Lateral Sensors: +5/6 light-years
[4 pwr/rounds]
Navigational Sensors: +5
[5 pwr/round]
Chronometric Sensors: +5
[10 pwr/round]
Cloak: Temporal Cloak
[50 pwr/round]
Sensor Skill: 5
Weapons Systems
Type XX Phasers
Range: 15/40,000/200,000/500,000
Arc: (720 degrees)
Accuracy: 3/3/5/8
Damage: 50
Power: [50]
Temporal Torpedoes:
Number: 100
Launchers: 2 fv, 1 ad
Spread: 4
Arc: Self-guided
Range: 25/500,000/3,000,000/6,000,000
Accuracy: 3/3/5/8
Damage: 100
Power: [5]
Weapons Skill: 5
Defensive Systems
Starfleet Deflector Shields plus a Temporal Shield generator that protects against the changes in the time line
Protection: 100/120
Power: [100]
Description and Notes
Fleet data:
Noteworthy vessels / service records / encounters: Federation Timeship U.S.S. Relativity NCV 474439-G, Commanded by Captain Braxton who was removed by Lieutenant Duquesne
Design Reflections: One of the things we found out was she was power heavy and over gunned against a vessel from the pas even the "All Good Things" version of the Enterprise-D. But the use of the weapons against the ships of the past would have drastic effects on the presant and the future. so pick your captain carefully. One sugestion is to kick your cloaking power up to prevent the use of the weapons during the game whilr they are cloaked.