Dominion specialists, ideas welcome ...
Hello all ... here is a question akin to the "Post DS9 questions" thread.
For those who do not know it already, I am running a post DS9 campaign. I would like to throw my players on a salvage mission (what with having to use the Foch class carrier and all).
My first idea was to set it in a cardassian city/settlement. The dominion soldiers have already wreaked a havoc there, and the approaching winter does not make it a very jolly place. Starfleet is thinking about sending some homanitary aid there, but suddenly a strange plague starts in numerous points in cardassian space, last "gift" from the dominion. Back when the cardassian rebellion started gaining popularity, the female founder wanted some very efficient way to convince the cardassian to stop. She did not have the time to use it before the end, but somehow the virus broke free (have to figure out how ... any idea?).
Needless to say that the gene engineers have done a very good work there and that the plague is quite deadly, very contagious, and affects only cardassians.
The players will have to go there and do what they can to contain, then eradicate the plague (among other things, like keeping the Foch from falling from orbit (problems with impulse drives http://www.trekrpg.net/Board/ubb/wink.gif ), etc.).
Now, it does not need to be a plague ... "the quickening" is a very deep episode, but a bit dark for a rpg session. It could be ... dunnow, a time bomb ... the plague seems very "dominionish" but I would rather avoid it. Thus the question: What do you think of it? What would you use instead of a plague? (and if Steve is listening, would it be consistent with the DWS?)
Comments? Ideas?