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Originally posted by Captain Leana Craig
A technology that was resurrected from a 20th century idea was the Adaptive Hull. This system consists of thousands of tiny hydraulic actuators under the top layer of the primary hull.
These actuators perform the function of moving the outer hull layers to vary the subspace resistance of the hull. Though this grants increase manoeuvrability, it does have some drawbacks. An adaptive hull requires a bio-neural computer to control it. Also only a type B shield grid may be installed. Finally, no additional armour can be mounted on the outer hull.
Adaptive Hull
Spacedock Stats
Sizex3
Outer hull may have a maximum resistance of 2
Shield grid may be a maximum of type B
Vessel Needs to have a bio neural computer
This system can only be installed on size 4 or less
Love the Idea, not so sure about the shield and size restrictions though. On the size thought, is this just a mark-1 version or a hard rule for the concept.
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The missile based weapon package uses modified versions of Starfleet’s standard torpedo delivery system. The number one torpedo launcher functions in a similar way to standard systems. The centre missile system is optimised to fire all types of advanced torpedos and missiles. The final missile system can fire torpedoes or missiles upto 2.9 metres in length, such as the CEM ground attack missile. Inb adittion, the rear system can launch any of the ground or air launched weapons in Starfleets inventory.
Mk XI Combined Effect Munitions Missile
Damage: See notes
Range: 40,000-km onboard microfusion engine
Size: 228 cm long by 40-cm diameter
Mass: 49.6 kg
Blast Radius: 200m
This guided missile has a bomb bay that holds 120 bomblets. Upon reaching its target, it will fly over it target and drop these grenades, covering 200 square metres.
The bomblets have their settings changed before launch by the Bombardier. Each individual grenade can have a different setting if desired. The bomblets function in all ways as photon grenades (see p100 Price of Freedom).
After releasing its payload, the missile picks out a final target and flies into it. This impact does 20 points of damage plus 1 point per 1,000 km of fuel left.
Although this missile is primarily used within an atmosphere, it does have some effect against a space vessel. When all the bomblets are set to maximum, they do 40 damage to that shield. They also blind the targets sensors for one round .
Ok, on the damage here, what scale are we talking- Starship (1:1), Vehicle (25:1), or Personal (50:1) (the Vehicle damage is out of the Dominion War Source-net-book). I like the concept though, and am really suprised someone hasn't thought up the thing sooner (after all, we have the same missile type in reality, cluster-bombs).
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Due to their size, a Gauntlet takes up twice the room aboard ship as a Starfleet Attack Fighter. Due to this, only two will be issued to certain Akira and El Dorado class carriers.
For those who are intrested, The Gauntlet looked very much like a B-1B lancer bomber. A B-1Bs dimentions were used for this, hence making it size 3.
Ok, I'm seeing this clearly now.
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I'm sorry if the writeup sucks a bit :o
None of us are Steve Long, all-in-all not bad...but I'm also not crunching the number either...you did check the math? :D For a Federation design it's a bit forward in the combat area, but that's personal to me, I could still see these little ships being build in limited numbers.