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The PG: Wowowowowowowow!
Just bought it two days ago, and my assesment of it: WOW!
Except for the character sheet, I loved EVRYTHING about this book.
Here's my list of especially good things:
1. Flexible packages. One thing I always hated about LUG, as good as it was, was the packages, which assumed that EVERYONE who was a Starfleet Brat had a rival and EVERYONE who was Orphaned hides their emotions and EVERYONE who went to Starfleet Medical is a fanatic about saving intelligent life... you get the idea. The "picks" where you choose skills and edges that fit the concept of the package is a great idea.
2. The Genetic Resequencing personal life package. Finally, a way to be like my favorite character, Bashir, without having to argue with my GM about attribute bonuses!
3. The removal of the Mixed Species Heritage and Alien Upbringing. I hated how in LUG you had to pay development points to realize your character concept if you wanted to be a halfbreed.
4. Psionics easily available to non-psionic species, if, asy they say in the Psionic Traning package, "the genetic dice came up in your favor."
5. Actual descriptions of the packages, so I don't have to explain them to non-Trekkies!
6. All the rules in one easy place!
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So, let me get this straight?
You liked it then?
:D
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This could make a good thread to post what we really like about the PG. Who knows? Maybe our comments will help shape future Decipher editions of Coda-Trek. --Ok, so maybe I am jumping the gun with talk about Coda-Trek second edition--
What I like most about Dec-Trek is its step towards the Star Trek universe in general and not just Starfleet. I like this fact for many reasons, but most importantly for the game's playability (for example, it attracts players who like Star Trek who would otherwise be pushed away with the prospect of playing a Starfleet character). Arguably, Star Trek encoumpasses much more than Starfleet and the rpg should reflect that.
On equall standing I would have to place my appreciation of Coda's resemblance to the d20 system. Just as the more general approach to the Star Trek universe allows me to bring in new players, Coda's similar mechanic to d20 allows me to easily recruit players for my virtully d20 only gaming club. Half the battle of recruiting players for a new rpg is getting them past the anxiety of learning a new system. --Please note that I am not making a "Coda is copying d20" statement.--