Relative Weapons Abilities
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Originally posted by Imagus
Not so much playtesting as reality checking methinks...
I think this falls into the same category as those games that give katanas a bonus over other swords simply because they're Japanese :rolleyes:
I have a friend who consistently points out that the bat'leth is completely impractical anyway (it would twist in your hands all the time and never hit edge on), otherwise some Earth culture would have invented it!
I have to admit, I'd consider rescaling it, then ramp up martial arts bonuses for those who really know how to use a given weapon. That would allow the likes of Worf to continue to flatten Jem'hadar with a single blow, while keeping things a little more equal!
I think the designers are looking more at the relative skill of using the weapon with training. Klingon children are trained at weapon use from the time they are old enough to pick each weapon off the ground. The training can at times be described as brutal.
Japanese Katana use, as well as some other specific cultures, is as much an art form as a skill. Many cultures went up against Japanese swordsmen, and very few lasted long enough to make an impression.
Actually the Bat'leth is a derivation of a Chinese weapon. I have seen a weapon on my Kung Fu master's wall that looks very close, and I recall reading something about that somewhere.
Being a Klingon fan and owning two different types of Batleth, I have learned that they are not quite as unbalanced as one might think and these are mostly prop types. If it were genuinely created and forged to proper balance, it would be a very deadly tool. I have created demonstrations for shows that are really quite impressive against a variety of different weapons and it has proven very effective. My training is negligible compared to the type of training listed above. I would hate to meet a trained Klingon in a dark alley that has been using a Bat'leth for years.
Re: Relative Weapons Abilities
Quote:
Originally posted by METH
I think the designers are looking more at the relative skill of using the weapon with training. Klingon children are trained at weapon use from the time they are old enough to pick each weapon off the ground. The training can at times be described as brutal.
Which would be fine if it weren't for the fact that a human with basic training (1 pick) could pick it up and use it to do just as much damage... There is a definite division between weapon quality and skill - the bonus for one shouldn't be part of the other!
The bat'leth never struck me as unbalanced. The main problem I've seen (and heard about from martial enthusiasts who've played with it) is that it would be very difficult to parry with. It relies on you keeping the edge towards the enemy, which is difficult to do with a basic grip - the weapon would tend to twist in your hands. It's one of the reasons axe use was so limited in later history.
I believe the Chinese equivalent is a double-ended spear with a crescent blade in the middle? (Called a crescent moon staff or something similar?) It probably doesn't use the centre blade to parry!