Star Trek: Strike Force Pbem
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STAR TREK: STRIKE FORCE
STAR TREK RPG CAMPAIGN
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Medium: play-by-email <http://groups.yahoo.com/group/StarTrek-StrikeForce>
Era: Current Next Gen era (post-Voyager return, pre-Nemesis)
Assignment: 288th Aerospace, Special Operations squadron, Rapid Response Team, stationed at Starbase 215 near Romulan border toward Galactic Center. A stellar phenomena known as Aurora Nebula (NGC 20199) is 639 light-days away..
Mission: Rapid Response missions, overt and covert. (Heavy on strategy/teamwork, possible/probable combat situation.) All missions start from the starbase or a support ship (Galaxy or Nebula) but will have no active role in the mission. Communication/request for information will be available.
Crew: In order of importance to the party, these are the duty stations to be filled, with rank and experience points pre-assigned.
Command
* Team Leader [LCDR][3000 xp]
* Team Exec/Flight [LTJG][2000 xp]
Operations
* two Security [LTJG][1000 xp]
* Engineering [LTJG][1000 xp]
* Operations [ENS]
Sciences
* Sciences [ENS]
* Medical [ENS]
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CHARACTER GENERATION
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Rules: Decipher's Star Trek RPG <http://www.decipher.com/startrek/rpg/>. Characters can be created using LUG Trek rules and can be converted over to Decipher Trek using the CODA Conversion Excel spread sheet. (I have a copy and will convert any characters over for you.)
* No Cardassians, Romulans, or Delta Quadrant races.
* Please no half-breeds (too messy).
* Trills need not be Joined with a symbiont. Use d4-1 to determine the number of previous hosts, 0 being unjoined.
* Start your character as Ensign grade. For positions with rank above Ensign, the XP provided must go toward promotion edges for that position. For example, Team Leader gets 3000 XP. That gives 15 advancement picks (page 152). 6 of those go toward promotion edges to advancement to LCDR. The rest go for any thing else.
* Ensigns will be assigned directly from the Academy with no post-Academy experience. Lieutenant Junior Grade and Lieutenant Commander characters will start with the experience points (and advancement picks) as described above and can be spent as desired.
* Each LTJG and LCDR character should give background info at least two paragraphs for each ship assignment in character's history. All characters should have at least two paragraphs of background/personality information.
* Use "pick" option for character ability (Page 81) or use <http://www.irony.com/mailroll.html> (2 die, 6 sides, no mods, no drops, 9 times) to roll random numbers.
The Narrator will review and select a crew based on backgrounds and species dynamics. NPCs will be made available for the Sciences and Medical positions if no submissions are received.
Characters not selected may become NPC's for the Narrator to use, with the submitter's permission.
Randy Bisig
olympus_mons@mac.com