What a wonderous ride this will be.
I like your idea(s).
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Now the thing is, the Romulans are plotting something that has to do with the Iconian gateways, and Section 31 has heard of it. (I am still not sure what exactly they are planning ... ideas?)
This one is easy. Section 31 protects the Federation at all costs. If a super-powerful artifact exists in the wrong hands, it could threaten the Federation.
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Thus, Section 31 (posing as Starfleet Intelligence) plans to enlist my crew…
I love it when the PCs become little pawns!:D
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Here are a few things I'm trying to decide:
- should Section 31 tell the PCs what they are there for?
Absolutely not!!! Keep 31 as mysterious as possible. Give the PCs leads and just when they think they know whom they are dealing with…? BAM!!! Yank the rug out from under them!!!
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__+ if it doesn't, what leads should I give them so that they have a chance to figure out what's going on?
Sporadic data inconsistencies are always a favorite. Make communications come from different sources. Have the people involved constantly changing. Fill the game with double agents. If you do it right, the PCs should be in for one h@ll of a ride.
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- ideally, my crew should eventually figure out they're not working for Starfleet Intelligence:
__+ what might give Section 31 away?
Again, I would not reveal this. It is like using the Borg as a villain. If you beat them? It’s over. I would use Section 31 the same way. Keep then on as a greatly powerful, reoccurring villain. You should read the Section 31 novels, especially “Rogue.”
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__+ once they realise that handing over Legate Alita (whatever the PCs do, she'll have to escape from the Tal Shiar) to Section 31 is certainly not going to do her any good, what happens?
Starfleet personnel who hold Federation ideals true will not turn her over to Section 31 for it would lead to her destruction. Heck, Picard and his crew “fixed” a Borg and sent him home. “I…AM….HUGH?!?!” It’s a pretty good mental dilemma. Should make for some great roleplaying.
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There ... did I make any sense?
No, you are totally insane.
:p
Re: What a wonderous ride this will be.
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Originally posted by Kronok
I like your idea(s).
Thanks! :)
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This one is easy. Section 31 protects the Federation at all costs. If a super-powerful artifact exists in the wrong hands, it could threaten the Federation.
Well, I was hoping I could find something a little bit more machiavelic coming from the Romulans ;).
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I love it when the PCs become little pawns!:D
This is fun only if the players progressively realize that they are just that: pawns.
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Absolutely not!!! Keep 31 as mysterious as possible. Give the PCs leads and just when they think they know whom they are dealing with…? BAM!!! Yank the rug out from under them!!!
I guess you are right ... so, Section 31 agents present themselves as SI operatives, and just tell the players they're there to help a potential Romulan defector escape? They'll think of it as a typical Mission: Impossible scenario when Section 31 is in fact pulling the strings behind the scenes ...
The only thing is: how do the agents explain why they ask my crew and not someone else to do this.
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Sporadic data inconsistencies are always a favorite. Make communications come from different sources. Have the people involved constantly changing. Fill the game with double agents. If you do it right, the PCs should be in for one h@ll of a ride.
One of the scenes I was thinking about was something along those lines: Their contact tell them they have to pass up important documents to an undercover agent, said agen being Alita. Of course, since she is nothing like that, she'll refuse when they contact her, and she'll probably threaten to reveal them to the authorities as spies (well, she has a debt with them, so she probably won't report them at once). When they come back, their contact will admonish them, and tell them there was a Tal Shiar agent in the vicinity, and that they should consider themselves happy to have survived after such a blunder. He will then tell them to try again, but much more discretely this time ... of course there will be a Tal Shiar agent who will fit somwhere in there :D.
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Again, I would not reveal this. It is like using the Borg as a villain. If you beat them? It’s over. I would use Section 31 the same way. Keep then on as a greatly powerful, reoccurring villain. You should read the Section 31 novels, especially “Rogue.”
Agreed. At least, not from the start on :).
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Starfleet personnel who hold Federation ideals true will not turn her over to Section 31 for it would lead to her destruction. Heck, Picard and his crew “fixed” a Borg and sent him home. “I…AM….HUGH?!?!” It’s a pretty good mental dilemma. Should make for some great roleplaying.
That's the point of the scenario. I have to make sure this stands out as the climax of the scenario ... Advice on that?
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No, you are totally insane.:p
Now I feel relieved! You almost got me worry there! :D
Re: Re: What a wonderous ride this will be.
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Originally posted by Calcoran
The only thing is: how do the agents explain why they ask my crew and not someone else to do this.?
Just give them a few hints that their personal experience has something to do with it. If the players insist on asking more questions just give them some ominous lines about how "giving you this information now could endanger the life of your contact if you were to fall into enemy hands".
Choosing your players for the mission based on their previous mission with Alita would be a valid reason for SI, as well as Section 31, so you should have no real trouble pulling this of.
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That's the point of the scenario. I have to make sure this stands out as the climax of the scenario ... Advice on that?
Depends on how much the characters know about Section 31. If they have never heard of them before they might not even realize what these guys have in store for Alita.
If they decide not to hand over the Romulan the Section could send some people after them. For an added twist have S31 inform SI that a bunch of Starfleet traitors (the PCs) are about to help a Romulan undercover agent (Alita) to enter the Federation. :D
More on the Romulan Front
Originally posted by Calcoran
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This is fun only if the players progressively realize that they are just that: pawns.
What I meant here was that dealing with Section 31 should make the PCs feel almost powerless to do anything. They should feel that Section 31 is so powerful that their actions will do little to effect this organization. The key is to make them realize that they can’t create a cure for Section 31 (Wiping out the organization), but they can treat the symptoms (Do damage control and try to undo some of Section 31’s activities).
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I guess you are right ... so, Section 31 agents present themselves as SI operatives, and just tell the players they're there to help a potential Romulan defector escape?
Exactly. I think a TNG episode did something similar as to a defector of some sort. I seem to remember a faked transporter accident with Romulans posing as Vulcans??? That’s the beauty of your idea: Romulans who appear to be Vulcans. Use this often and your PCs won’t know what’s going on. In fact, the paranoia potential here is huge.
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They'll think of it as a typical Mission: Impossible scenario when Section 31 is in fact pulling the strings behind the scenes ...
The only thing is: how do the agents explain why they ask my crew and not someone else to do this.
I would try to play on one of the characters backgrounds. Find some piece of information that would make them ideal for this situation. Could be something as simple as “You were the closest ship in this sector” to “Ensign Scooby? You did some Academy work dealing with Covert Communications. Starfleet is in need of your services.” Play on the “patriotic/good of the galaxy” theme as much as you can.
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One of the scenes I was thinking about was something along those lines: Their contact tell them they have to pass up important documents to an undercover agent, said agen being Alita. Of course, since she is nothing like that, she'll refuse when they contact her, and she'll probably threaten to reveal them to the authorities as spies (well, she has a debt with them, so she probably won't report them at once). When they come back, their contact will admonish them, and tell them there was a Tal Shiar agent in the vicinity, and that they should consider themselves happy to have survived after such a blunder. He will then tell them to try again, but much more discretely this time ... of course there will be a Tal Shiar agent who will fit somwhere in there :D.
Whatever works for you is best. I really don’t know too much about what you are planning. Again, this “Idea” of yours is great, but I am curious as to how in-depth you are looking to make it? This could easily be a series of adventures or a little one-shot.
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That's the point of the scenario. I have to make sure this stands out as the climax of the scenario ... Advice on that?
To me, the climax of the scenario should be a huge decision with no one right answer. I would make Alita seem to be very honorable and sworn to duty. Make her appear as a good person who is a caught-up victim in all of this. Make her a friend and confidant to the PCs. Now, place the PCs in a position where they have to make a choice.
Allow her to go free and risk, not only, a breach to Federation security, but that the PCs could be court-martialed for doing so.
OR
Turn her over to Section 31 who will, no doubt, execute her.
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Originally posted by Lancer
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Just give them a few hints that their personal experience has something to do with it. If the players insist on asking more questions just give them some ominous lines about how "giving you this information now could endanger the life of your contact if you were to fall into enemy hands".
Choosing your players for the mission based on their previous mission with Alita would be a valid reason for SI, as well as Section 31, so you should have no real trouble pulling this of.
Great suggestions.
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Depends on how much the characters know about Section 31.
A cool twist here would be to have one of the PCs approached by Section 31. Give the PC the choice of helping Section 31 or not helping (Perhaps even joining?). If they choose to help, play on the moral issues of how they are acting against most Federation philosophies and ideals. If they don’t and wish to turn in this information, they risk being “removed from the situation.” Dead men tell no tales. This would be a good time to insert a suggestion. Have one of the PCs’ friends be approached as written above. However, they tell the PC of this and seek guidance. Next thing you know, the friend turns up dead, along with a few other crewmembers, in an “accident.”
Three can keep a secret if two are dead.
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For an added twist have S31 inform SI that a bunch of Starfleet traitors (the PCs) are about to help a Romulan undercover agent (Alita) to enter the Federation. :D
I love that!!!:D