Need tips for running a PBEM game
I am thinking of starting a PBEM group using the Coda system on the Yahoo Groups. The game would be set in the Enterprise era, but that's all I know right now.
I would like tips on running a PBEM... coming up with idea for episodes and running the game itself, as I am a little doubtful of my abilities, organization-wise, to undertake something like this.
Re: Need tips for running a PBEM game
Quote:
Originally posted by erhershman
I would like tips on running a PBEM... coming up with idea for episodes and running the game itself, as I am a little doubtful of my abilities, organization-wise, to undertake something like this.
I have several episodes designed, from brief layout to detailed scenes. These have come, from the most part, from converted D&D, Alternity/Dark*Matter, and Traveller adventures. I stripped the adventure down to the frame, then re-designed it to fit Star Trek Universe. There is enough remaining to make a good adventure, yet not enough for a player to recognize it and know what's ahead. Of course, taking older Dungeon magazine issues and younger players and you'll be more guarenteed to have a new never-be-played adventure.
Another plan is to know/design the sector of space the crew will be cruising through. Develop a series of nebulae or planetary systems that they can discover/investigate. Then throw in twists that they will find and have to resolve before continuing.
Probably preaching to choir here... Sorry.