Hard about ... and the use of maneuvers.
We've had a game this week-end, and encountered some problems with the starship combat rules ...
The fight went quite similar to one of the Defiant fights at the end of DS9 ... on screen, here is what we saw:
The Defiant is in hot pursuit of a Breen ship. It manages to get a few shots in, before two Jem'Hadar attack ships start chasing it. After the Defiant taking a shot or two, Nog manages to shake the pursuers off ... probably also manages to take down at least one of the Jem'Hadars, then only notices they've lost their initial target.
All right, maybe this is not exactly what we saw, but it was probably pretty close. This is also what should have happened in our game, only I guess I'm at a loss as to how this should have been handled with Coda rules.
For instance, I was thinking a "hard about" was supposed to be used, but the way I see it, the Breen ship was the Defiant's primary target, and not the attack ships. Thus, the hard about would have been of no help. Which is a bit surprising ... as a matter of fact, I'm not sure I understand te description correctly as it says: "the maneuver only affects the acting ship's primary target ... thus, Hard about only affects one opposing ship per use" ... so the only way it could affct two ships would be someone with combat piloting at the helm doing a hard about, disengage (switch primary target), hard about again ... isn't that a bit ... err ... unusual?
Similarly, something like an "immelman turn" could be seen as appropriate, but seems rather impractical as the Defiant would have had to "disengage" to have an attack ship as their first target, hence could have been very vulnerable.
Any help on this? How would you handle this?
My players would like it!
Hmmm.... Scorpion Evasion... I like the sound of that and so would my players, being a lot on the swashbuckling / daring side of ST.
That gives me some ideas...! ;)