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Originally posted by Dan Stack
The late 2280s is actually rather late in the cold war, not in the middle, given it'll end in the early 2290s. That might be ok, as the characters you describe sound like they'd be great for the post-cold war period, especially of the Klingon Empire experiences chaos that makes the breakup of the Soviet Union look trivial.
Ok, maybe "at the peak" would have been a better choice of phrase ;) I don't think the series will last long enough to reach Khitomer, but you've hit the nail on the head as to the kind of characters I'm working with. My take is that at this stage, the Empire is torn by a long-running, low-intensity civil war between the Fusions and Imperials (think of Vietnam, Nicaragua or any of a dozen African nations). The Empire is doing its best to hide the war's existence as it does not want to betray weakness to either of its rivals. The war will climax with the terrorist bombing of Praxis, and the IKEF's Jem'hadar-like extermination of the Fusions.
Quote:
Originally posted by Dan Stack
I'd say go with the big Starbase, much like you could use Washington DC or New York City as a base for a game of CIA or FBI agents. But I'd emphasize how slow things can be there due to all the beauracry to force characters to take initiative.
Good parallel, I like it!
Quote:
Originally posted by Dan Stack
Given that you said that might be troublesome with your characters I'd have an early adventure which begins with an event that forces the characters to seize the initiative or some small tragedy will occur - perhaps a single freighter lost.
Actually, I'm probably being a little cynical, based on past experience with different players. I'm an experienced ref - I can deal with the problems. But if it's built into the setting, it's less like to rear its head! I'm not looking for scenario ideas at this point, although that one is certainly being slotted away for reference :)
Quote:
Originally posted by Dan Stack
(Note - this isn't realistic - in the real world agents who bypass the chain of command aren't agents for long - but in Star Trek those who do and get good results seem to get rewarded, espcially in the 23rd century).
I think you got it spot on with the 23rd century statement. They've got to be maverick to achieve anything and that's what makes it worth a series...