Hi all,
I designed quite a bunch of new maneuvers to use with the ship combat system. Most of them are taken from my personal interpretation of the fights seen on screen, and from discussion with my players. I also adapted some ideas I saw here and there on the board.
Any feedback, as always, is greatly appreciated ;)
Tier One Maneuvers
Reacquire Target (Tactical)
The ship abandons its primary target and tries to acquire another one in the vicinity.
PREREQUISITES: Old and new primary targets must be in the same range.
DURATION: Instant.
TN: 15.
EFFECT: When the maneuver is successful, the ship can give up its previous primary target and choose another one in the same range.
If the roll is failed, the ship keeps the same primary target but loses Lock On if it has been activated.
Tier Two Maneuvers
Concentrate fire (Tactical)
The ship fires several weapons at once in a concentrated volley in an attempt to increase the damage, but at the sacrifice of pinpoint accuracy.
PREREQUISITES: Cannot be used after Evasive Attack (C), Fast Attack (C), or Z-Axis (H)
DURATION: Instant
TN: Target’s protection
EFFECT: When applying this maneuver, choose one weapon system, such as phasers, disruptors of photon torpedoes. For each missile launcher or beam bank available of the given weapon, the tactical officer can choose to apply a –3 malus to the skill test made to attack, for a bonus of +1 to the weapon’s penetration.
Evasion (Helm)
The ship performs a series of sharp turns to shake off attackers.
PREREQUISITES: Cannot be used after any Tier III maneuver
DURATION: Instant
TN: 15+3 per attacker beyond the first.
EFFECT: For each attackers the ship wants to shake off beyond the first, the helmsman gets a +3 TN to his System Ops (Helm) skill test.
The ships dodged lose Lock On. Those that didn’t have Lock On add +3 to the TN of their tactical skill tests to attack the ship for the next round. The acting ship cannot use any Tactical maneuver just after Evasion.
Example: used often in Voy: "Evasive maneuvers, M. Paris!"
Lock On System (Tactical)
The tactical officer locks weapons onto an opposing ship system (weapons, life support...) in the hopes of greatly damaging it during its next attack. If the attack penetrates the shields, damage is applied directly to the said system.
PREREQUISITES: Lock On (T)
DURATION: Instant
TN: Target's protection+10
EFFECT: For the next tactical maneuver performed by the acting ship against the primary target, in the same round as Lock On System, the damage is applied directly to the targeted system (instead of general structural damage). For every 3 points of damage suffered by the vessel, the system targeted takes 1 point of damage.
If the acting ship does not perform a tactical maneuver in the same round after Lock On System, the effects are lost.
Example: used in ST Generations during the fight against the Duras sisters: "Target their warp core, M. Worf". Then Worf hurls every weapon he has.
Tier Three Maneuvers
Combine Fire (Command)
Several starships combine their fire on their primary target, under the lead of the acting ship, in an attempt to penetrate the shields more efficiently.
PREREQUISITES: Lock On (T)
DURATION: Instant
TN: Target’s protection + 3/ship combining fire
EFFECT: The TN of this maneuver is the target’s protection +3 for each ship the commanding officer wants to rally. If successful, these ships as well as the acting ship get an additional tactical maneuver to attack the primary target.
Sum the damage of the acting ship’s supplementary tactical maneuver, and half the damage made by the additional ships, and apply this overall penetration to the target.
Scorpion Evasion (Command)
The acting ship tries to draw fire from its Primary Target against another opponent, by flying towards it and performing a sharp turn at the last moment.
PREREQUISITES: Match speed (H); Primary Target and other opponent in the same range
DURATION: Until next round
TN: 20
EFFECT: The acting ship loses 5 Protection against the Primary Target for next round. Half of the damage of Tactical maneuvers made by the Primary Target during the next round is applied to the acting ship, and the other half is applied to the other opponent used for Scorpion Evasion.
In case of an Extraordinary Success, all damage is applied to the opponent and none to the acting ship.
Yet another on screen example: in ST First Contact against the cube.
Picard: "Target this system."
All ships perform Lock On System
Data: "The fleet reports ready".
Picard: "Fire."
Picard performs Combine Fire. All ships either Fire, or use Multiweapon
Of course, to see if this is realistic vs. Picard's stats, we'd need to have the Borg Cube stats.
Hope you like it ;)