-
Dec. STRPG and Deadlands
Heya'll, I'm a new poster here, and I've gotten a lot of great ideas all ready, thanks to everyone's great posts.
Decipher's STRPG is a new game, and I've been gaming for a while. My favorite, and primary, RPG system is "The House System", developed by Pinnacle Entertainment Group (PEG), for use it it's "Deadlands" series of games, Deadlands the Weird West, Deadlands Hell on Earth and Deadlands Lost Colony.
Now, the two systems have some major differences, not the least of which is the House System's use of Poker Chips and Playing Cards to decide Initiative, and to "bend fate". But it's system of Edges, the use of an Edge in connection with a Attribute roll to achieve an effect, and it's varied character selection, THS easily allowing creation of characters as varied as a Demon-controlling card player to a Texas Ranger.
So, if anyone else is so inclined, did you notice other similarities between these two systems, or m I just such a Deadlands freak, that I automatically compare and contrast every system to The Weird West? :-)
-Stryfe
Marshall Bobby H.
-
Welcome aboard SaintStryfe.
We are are friendly bunch that does not bite too much.
I personally have never played any of the games you mentioned, but somebody outthere must have.
-
Welcome to the boards. It's always nice to have a new victim...er, poster. :)
Edges and flaws or advantages and disadvantages have been a part of RPGs for a long time. I don't think that Deadlands and Star Trek are similar just because of that.
Deadlands and Star Trek are similar in that they are both skill oriented games, with a very flexible character creation system (Coda is probably less flexible than Icon Trek, but that's a whole 'nother flame war :) ). Both have the edge flaw system too. But there are umpteen other games like this, from the golden oldies like Champions to newer one such as Fading Suns.