Bajoran confession booths?
Okay, before I begin, I'm starting this thread only because I want to find out what the authors of the DecTrek rules have in mind for the Bajorans. This is not about bashing any real religions, okay? Let's play nice and keep it that way!
Now that that's out of the way ...
My local hobby store finally (!) got a copy of the new Player's Guide in, and I had all of about 15 minutes to browse through it yesterday before having to put it back on the shelf.
Being a Bajoran fan, I immediately turned to the appropriate pages in the character-creation section, and I started perusing the new long-promised rules about "pagh".
One thing struck me as really, well, weird, IMHO. The rules said that Bajoran players lose their pagh points if they do something that goes seriously against the Will of the Prophets (something like, say, joining a dark and bloody Pah-Wraith cult). Am I remembering things, or did the rules say that such players need to visit a Bajoran mystic and and confess their sins in order to get their pagh points back?
Confess their sins??? To another person???
What??????
The whole idea of confession to another person really strikes me as going against the feel of the Bajoran religion as presented in Deep Space Nine!
In real life, only one religion that I know of -- Roman Catholism -- stipulates that confession to another person is mandatory for divine forgiveness.
Protestant Christians don't confess to their pastors. Buddhists aren't required to make confessions. Muslims aren't required to make confessions. American Indians aren't required to make confessions. Hindus aren't required to make confessons. Wiccans aren't required to make confessions.
Almost all religions that I've ever encountered stress the importance of a person's direct connection to the divine, and seeking forgiveness is a very personal pursuit.
Although Kira and other spiritual Bajorans presented in Deep Space Nine often showed great respect or reverance for the wisdom of their religious leaders, never was there shown any indication that they felt that any religious leaders (except maybe for the Emissary) were actually more directly connected with the Prophets in any real way. And never was it even implied that any Bajoran that wanted to repair their relation with the Prophets ever had to "confess" their misdeeds to anybody.
I'm sorry, but this really bugs me. I've always really liked the Bajoran religion because of the way it encouraged its members to create their own connection with the deity. For the Player's Guide to say that the Bajoran religion requires people to go through intermediaries in order to spirtually connect with the Prophets seems, well, almost heretical!
Like I said, I'm not blasting any real-world religions. But I am wondering why the authors of the player's guide decided to install this type of constricting dogma on the beautiful simplicity of the established Bajoran spiritual belief system.
(Yeah, I know it's just a game, and I can change the rules however I like. But it still bugs me, okay?)