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It does really showcase the versatility of the new system, though. Instruction is a very useful skill for a Starfleet Academy game, but little else. You want the players in such a campaign to bemoan the fact that their characters failed to pass Advanced Astrometrics and the like. :)
I was thinking the same thing. Instruction was useful in FASA because you could use it to raise a point or two at a time (I think the setup was a d10 increase in the subject skill for an academic period). Here, I think it could be too unbalancing in all instances except an academy game, where you could control how far they advance.