Engineering and Ranged combat are confusing my players
My players have been using the series characters in the NG as guides for creating their characters and skills like Engineering, with three different skills and Armed/Ranged/Unarmed Combat which has even more.
The sample character are written with examples like Armed Combat (Klingon Weapons) and Ranged Combat (Energy Weapons) this is confussing my players they think that in these situations that the Klingon Weapons and Energy Weapons are specialties other than the real skills. Also they think that Propulsion, Structural and Systems are specialties of the "one" Engineering.
How do I convince my players this is how it is when the examples in the books show it differently? Shouldn't these seperate skills be given a slot of their own on the character sheets and character write-ups (like Engineering: Propulsion and Ranged Combat: Energy instead of Engineering (Propulsion) and Ranged Combat (Energy), I don't have my NG infront of me at the moment so I think this how they are written there, let me know if I am wrong)?
Also when a character has something like Knowledge Culture (Human, Starfleet) 4, is the second item considered a specialty or do you have to spend the full 4 points for it?
that's all for now,
da Guru