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Originally posted by Profit
My my, aren't we the touchy one.
Of course these are only suggestions, but that goes without saying, doesn't it? ;)
No it doesn't. I read your original post 3 or 4 times and came to the same conclusion each and every time, namely that you weren't making suggestions.
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Either you make a realistic combat system, in which case a shotgun blast or Bath'leth slash will kill you, or you make a thematic (in this case cinematic) combat system, which would let you knock people out, wouldn't keep track of wound points in this manner, etc.
Next time I see shades of grey somewhere just remind me to clean my glasses. Seems I totaly forgot that the world is only black and white. :p
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This system is more thematic with regards to AD&D and early fantasy, where you are supposed to be able to take a couple of blows to make combat more interesting. (Which it doesn't, of course, but that's another story.)
I think it does, but that's besides the point. Something that isn't is the fact that with more blows required you can expect the combat to be less influenced by extreme rolls of the dice, as the results should average out over time.