Living Starbase - a RPGA living campaign
Disclaimer: Should “The Powers That Be” on this forum decide this is unauthorized, go to livingstarbase@yahoogroup.com for discussion. I hope that they will allow this to continue on, as many of the Trek players are already here.
First of all, here is the text posted by Don Mappin regarding “Living Trek”.
“I was approached by someone at Gen Con about putting together a Living Star Trek campaign through the RPGA. I'll forward this stuff through Decipher, but ultimately the decision rests with them.”
Here's a Link to the tread: http://forum.trek-rpg.net/showthread...threadid=5161.
Why wait for Decipher to give approval? They are publishers of a game system and don’t control the players. Though Don did not say who, apparently someone went to TrekRPG, not to Decipher. (Imagine that, since they got the rights to Star Trek after Paramount/Viacom snatched it from LUG, who was purchased by WotC.) Therefore, someone must feel there is a sufficient want for a Star Trek living campaign.
I propose the subscribers of TrekRPG start formulating a plan for a Living Starbase RPGA living campaign.
Here’s the link to the web page that describes the requirements for designing a LC. http://www.wizards.com/default.asp?x...erruncampaign.
You will see that the rules are several months old, as Robert Wiese is no longer affiliated with WotC and Guild-level membership has been dropped from the RPGA structure.
How to get characters involved.
A basic problem was how to deal with characters of different level/rank and dept sitting at a table? Most all "kitchen table" games have an establish command order - CO, XO, Chief Engineer, Chief Science Officer, etc.
The best plan I could come up with (which is NOT the only plan) was to have each character be assigned to the station and be given assignments from the station's "Chief of Operations". They would be given access to a runabout or shuttle or given passage on a Galaxy or Nebula class vessel, one that would have no part in the scenario beyond the ride there, the ride back, rescue if needed and perhaps serve as a communication relay to the Fleet.
All other ideas are welcome.
~~~randy~~>
Re: How to get characters involved.
I agree with the station idea... but would leave the actual method of travel, and any starship's role, up to the mod writer. Perhaps one time SF will purchase them passage on a freighter... another time insertion by a cloaked Klingon POB, etc.
Also, you have to make allowances for certed modes of transportation... starships, etc.
Quote:
Originally posted by LivingStarbase
A basic problem was how to deal with characters of different level/rank and dept sitting at a table? Most all "kitchen table" games have an establish command order - CO, XO, Chief Engineer, Chief Science Officer, etc.
The best plan I could come up with (which is NOT the only plan) was to have each character be assigned to the station and be given assignments from the station's "Chief of Operations". They would be given access to a runabout or shuttle or given passage on a Galaxy or Nebula class vessel, one that would have no part in the scenario beyond the ride there, the ride back, rescue if needed and perhaps serve as a communication relay to the Fleet.
All other ideas are welcome.
~~~randy~~>
Re: Living Starbase - a RPGA living campaign
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